This page will list all submissions of the TibiaWiki:Contest held during September 2010. All submissions will get a status which is either accepted or rejected. If your status is rejected, you will get a message on your talk page which explains how you can improve your submission to get accepted.
See other submissions:
Submission by User:MalukoDoido (status: accepted)
 |
Demonic Spirit
15,000 Hit points
11,000 Experience points per kill
|
| Abilities: |
Melee (0-900), Huge Fireball (200-450), Mana Drain (0-400), Berserk (0-700), Spears (0-450), Self-Healing, Strong Haste |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
2500 hp per turn |
| Immune To: |
Fire, Life Drain, Invisibility, Paralysis |
| Strong To: |
Physical (-45%), Death (-60%), Energy (-10%), Earth (-10%) |
| Neutral To: |
Ice, Drown |
| Weak To: |
Holy (+7%) |
| Sounds: |
"With this human body, I AM INVINCIBLE", "My new power will CRUSH you!" |
| Behavior: |
Demonic Spirit attack the enemy until death. |
| Field Notes: |
A Demon that managed to take over an human body. With Demon power and Human capacities, this monster has unlimited potential, and will use it against you. No matter how much you look, he looks like a normal human, but in your heart, you can fell his Evil Intentions. |
| Location: |
Ferumbras Citadel |
| Strategy: |
Ask a friend for Healing, and bring as many Shooters as you can. Use Ice Magic to damage him. Not recommended for Mages to solo, his Speed and Mana Drain will bring you almost certain death. |
| Loot: |
0-450 gp, 0-7 Platinum Coin, Life Crystal, Soul Orb, Flask of Demonic Blood, Demonic Essence, Greath Health Potion, Mana Potion, Giant Sword (Semi-rare), 0-7 Assassin Stars (Semi-Rare), Magic Plate Armor (Rare), Sword Ring (Rare), Steel Boots (Rare), Demonrage Sword (Rare), Mastermind Shield (Rare), Great Shield (Very Rare) |
See also: Creatures.
|
http://a.imageshack.us/img828/382/44873686.png
Submission by User:MalukoDoido (status: accepted)
 |
Metal Dragon
9000 Hit points
5500 Experience points per kill
|
| Abilities: |
Melee (0-700), Fire Wave (400-700), Huge Fireball (150-350), Berserk (0-400), Firebomb |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
2150 hp per turn |
| Immune To: |
Death, Fire, Paralysis, Invisibility |
| Strong To: |
Physical (-50%?), Holy (-30%?), Energy (-5%?), Ice (-25%?), Earth (-35%?), Drown (-30%?), Life Drain (-99%?) |
| Neutral To: |
|
| Weak To: |
|
| Sounds: |
"Uooooooooooooooooohhhhhhhhh!!!!", "Kill...Kill EVERYONE" |
| Behavior: |
Attack the enemy until death |
| Field Notes: |
This Dragon is the result of years of experiments, their objective was to control this Dragon and use it as a Weapon. But, the result was too Strong, and their new weapon turned against them, after killing everyone in sight, this beast disappeared in the nearest Mountain. With his Metallic Armor, this Dragon obtaind the ultimate defense. |
| Location: |
Ferumbras Citadel |
| Strategy: |
Always stand diagonally to avoid his Fire Wave, use Energy Magic and do not try Psysical Attacks. The best strategy is to bring a bloker and a few shooters. |
| Loot: |
0-500 gp, 0-3 Platinum Coins, Longsword, Golden Mug, 0-10 Power Bolt, Fire Sword, Wand of Inferno, Dragon Scale Mail (Rare), Royal Helmet (Rare), Dragon Claw (Rare), Composite Hornbow (Rare), Guardian boots (Very Rare) |
See also: Creatures.
|
http://a.imageshack.us/img197/8686/91513191.jpg
Submission by User:Mounthrize (status: accepted)
 |
Undead Dragon Hatchling
3840 Hit points
1045 Experience points per kill
|
| Abilities: |
Melee (0-290), Poison Wave (85-390), Small Life Drain Wave (140-385), Blood Ball (140-210), Sudden Death (25-340), Envenom (0-95), Self-Healing, Cursing Wave (makes you cursed), Summon 0-3 Skeletons. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
940 (without summons) +hp per turn hp per turn |
| Immune To: |
Death, Fire, Earth, Drown, Life Drain, Invisibility, Paralysis. |
| Strong To: |
Physical (-80%), Holy (-85%), Energy (-95%) |
| Neutral To: |
Death?, Fire?, Earth?, Drown?, Life Drain? |
| Weak To: |
|
| Sounds: |
"FEEED MY ETERNAL HUNGRY TUMMY!"; "Rwwoooarr"; "You look delicious!"; "What do you mean with "Bone Shield"?" |
| Behavior: |
Powerful but a little awkward dragon skeleton. |
| Field Notes: |
It's the breeding of the Undead Dragon, so do not rely too much hunting a lone one because their parents can come to prepare you as the diner. |
| Location: |
Helheim, Pits of Inferno, The Shadow Nexus. Usually found together with a Undead Dragon. |
| Strategy: |
Mages should use Energy Damage, Paladins should use Holy Damage, since they are strong against physical and immune against everything else. |
| Loot: |
0-160gp, 0-2 Platium Coins, 0-4 Onyx Arrows, 0-2 Blank Runes, Broadsword, Strong Health Potion, Big Bone, Bone Shield, Plate Armor(semi-rare), Hardened Bone (rare), Dragonbone Staff (rare). |
See also: Creatures.
|
http://img833.imageshack.us/img833/6027/undeaddragonhatchlingte.gif
Submission by User:Shiell vic (status: accepted)
 |
Orc Dragon Rider
2500 Hit points
2000 Experience points per kill
|
| Abilities: |
Melee (0-290), Great Fireball (150-250), Fire Wave (200-250), Self-Healing, Haste |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1100 hp per turn |
| Immune To: |
Fire, Invisibility, Fire. |
| Strong To: |
Earth (-90%?) |
| Neutral To: |
Physical?, Holy?, Death?, Energy?, Drown?, Life Drain? |
| Weak To: |
Ice (+20%?) |
| Sounds: |
"ZCHHH!"; "Orc arga Hummak!"; "GRRRR!" |
| Behavior: |
Always runs from the enemy while attacks with his deadly fire. |
| Field Notes: |
These orcs can be killed easily while attacking with ice. |
| Location: |
Plains of Havoc, Orc Fort, Zao Orc Land. |
| Strategy: |
Knights and Paladins should run to him and attack with full power, Mages should run to him while using ice attacks, magic shield can be helpfull |
| Loot: |
Gold Coin 0-125gp, Dragon Ham, Meat (always), Broken Shamanic Staff, Wand of Decay, Necrotic Rod (semi-rare), Platinum Coin 0-1 (rare), Boots of Haste (very rare). |
See also: Creatures.
|
http://img295.imageshack.us/img295/9333/orcdragonrider.png
Submission by User:Altair Hiel (status: accepted)
 |
Elf Warlord
1050 Hit points
712 Experience points per kill
|
| Abilities: |
Melee(0-20), Berserk Melee(20-250) (Red sparks on target and himself), Arrows(0-30) + Throwing Stars(0-200)(2 shots in 1 turn: 1Arrow + 1 Throwing Star), Invisibility (max. 5 seconds) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
500 hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
Holy (-15%), Fire (-40%), Energy (-10%) |
| Neutral To: |
Physical, Ice, Earth, Drown, Life Drain |
| Weak To: |
Death (+3%) |
| Sounds: |
"Ulderek bring death to Defiler!"; "Rambo Zambo flee your life for!"; "KRAK ORC TO ELF! ! !" |
| Behavior: |
Elf Warlords fight to the death. They chase their target while shooting from the distance. Once their target is caught Elf Warlords will only use melee attacks. They run as fast as a player on level 150. |
| Field Notes: |
This terrifying crossbreed between an Orc Warlord and the imprisoned Elf from Ulderek's Rock was an accidential result of the experiments done by some insane orcish scientist, who also plans to invade the moon. Explanations: Elvish Orcleather: Creature Product; The Resistant: An armor, which blocks every 3rd hit of a turn with the chance of 50% |
| Location: |
Orc Fortress (rare spawn), Zao Orc Land (all in all 4 at the same time), Carlin (during raid) |
| Strategy: |
Just treat them like their underlings, the Orc Warlords, although they are slightly stronger and faster. |
| Loot: |
0-40gp, 0-10 Throwing Stars, 0-10 Arrows, Elvish Orcleather*, Orcish Axe, Heaven Blossom (rare), Health Potion (rare), Crusader Helmet (rare), Golden Ring (very rare), Cornucopia (very rare), The Resistant* (very rare, only during raid) |
See also: Creatures.
|
http://img831.imageshack.us/img831/2092/elfwarlord.gif
Submission by User:emily rose (status: accepted)
 |
Evil Fairy
2200 Hit points
1900 Experience points per kill
|
| Abilities: |
Death Strike (50-250), Meelee (0-200), Fairy Dust Bomb (150-300, looks like a red Mass Healing), Concentrated Magic Strike (100-200, changes your appearance into a Mouse, Pumpkin or Horse, Self Healing, Cursed (up to 20 per turn). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
950 hp per turn |
| Immune To: |
Death, Life Drain, Invisibility. |
| Strong To: |
Earth (-50%) |
| Neutral To: |
Physical, Energy, Ice, Drown |
| Weak To: |
Holy (+15%), Fire (+10%) |
| Sounds: |
"Bibbity Bobbity Boo and dead are YOU!"; "Killing me is wishful thinking!". |
| Behavior: |
Keeps some distance to the opponent, but sometimes rushes forward for a meelee hit with her spellwand. Flies away in red health. |
| Field Notes: |
The evil sister of the fairy godmother. Tries to spread pain, evilness and death around the world. Her comboes can be quite deadly, so better kill her quickly before her evil plan succeeds. |
| Location: |
Vengoth Castle, deeper Formorgar Mines, Yalahar Magician Quarter |
| Strategy: |
Try to trap her so she cannot fly away at low health. Kill her quickly before she deals too much damage. Best strategy is to have a Knight with at least level 80 blocking her, while a Druid or Sorcerer shoots Flame Strike and/or a Paladin Holy Missile or Divine Missile. |
| Loot: |
0-200 gp, 0-2 Platinum Coin, 0-2 Evil Fairy Wing, Soul Orb, Great Mana Potion, Death Ring (semi-rare), Spellwand (semi-rare), Cursed Amulet (rare), Underworld Rod (very rare), Spellbook of Lost Souls(very rare), Evil Fairy's Tiara (very rare). |
See also: Creatures.
|
http://i688.photobucket.com/albums/vv242/Icy_Emily/evilfairy.jpg
Submission by User:Altair Hiel (status: accepted)
 |
Wizzard
4888 Hit points
2888 Experience points per kill
|
| Abilities: |
Melee (0-40), Flame Strike (0-50), Energy Strike (0-50), Terra Strike (0-50), Ice Strike (0-50), Death Strike (0-50), Armageddon (2008-5008)(only with dark red health) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
90 hp per turn (Wizzards can only attack with melee and 1 Attack Spell in 1 turn); with dark red health 5048 hp per turn |
| Immune To: |
Death |
| Strong To: |
Physical (-80%), Holy (-80%), Fire (-80%), Energy (-80%), Ice (-80%), Earth (-80%) |
| Neutral To: |
Drown, Life Drain |
| Weak To: |
|
| Sounds: |
"Ahrgh!"; "Uragh!"; "Help, Hilfe, Pomoc, Ajuda !"; " |
| Behavior: |
Wizzards trie to stay away from their target and attack it from distance with magical attacks. They run in bright yellow health. |
| Field Notes: |
After escaping the near death because of taking a look into the secret book of "The eight Great Spells", the Octavo, a Wizzard flees almost every danger he encounters. One of those spells from th Octavo went directly into the Wizzards brain and it only comes out to prevent its carriers death. This is the reason why an untalented creature like the Wizzard is able to cast the Armageddon Spell. Explanation: A Sapient Pearwood Trunk is an item you can use a random number of times. Everytime you use it you will get 1-51 platinum coins. The chance of breaking it is 30%. If it breaks, it leaves you with only 10 hp left.
|
| Location: |
Magician Quarter (rare spawn), Femur Hills (while Orc raid) |
| Strategy: |
Since Wizzards are not strong but very resistant to all kind of damage and run away constantly, you better trap them as fast as you can. Use exteme caution.
Knights: Blocker level required is 400 due to their unbelievable strenghth shortly before they die.
Paladins: Shoot with Assassin Stars and use your mana for self-healing and Exori sans.
Sorcerers: Although Wizzards practice the same art as you, you better stay away as far as possible and shoot them with SDs.
Druids: Don't think about attacking them. The only thing you should focus on, is healing your blockers constantly. |
| Loot: |
0-120gp, 0-5 platinum coins, 0-2 crystal coins, Cape, Magician's Robe, Leather Boots, Mage Hat, Batwing Hat (rare), Focus Cape (rare), Legion Helmet (rare), Blue Robe (very rare), Yalahari Mask (very rare), Sapient Pearwood Trunk (very very rare, only during raid) |
See also: Creatures.
|
http://a.imageshack.us/img534/7325/wizzard.gif
 |
Magician Souleater
4500 Hit points
3850 Experience points per kill
|
| Abilities: |
Melee (0-150), Life Drain (0-130), Mana Drain (0-100), Massive Evergy Wave (0-300), Fireball (0-200), Great Firebomb, Poison Bomb (0-300),Sudden Death makes you Cursed (0-100 per turn), Paralyze, Invisible, Self-Healing, Haste |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
840 hp hp per turn |
| Immune To: |
Drown, Life Drain, Invisible, Paralyze |
| Strong To: |
Holy (-50%), Death (-10%), Fire (-10%), Energy (-10%), Earth (-10%) |
| Neutral To: |
|
| Weak To: |
Physical (+10%), Ice (+5%) |
| Sounds: |
"I am gonna crash your BODY and eat your SOOOOUUUULLL!", "My body is more powerfull than ever! beware you little adventurer!", "Bring me more fresh SOULS!", "I am hungry, I need power!" |
| Behavior: |
Invisible in low health |
| Field Notes: |
Magician which used to be a regular scientist but in nowdays, when dark forces attacks tibia world and takes more and more human beings on their side he decided to learn dark magics. Now he will steal all human souls that he can reach for from his room on Vengoth. Explanations = Souleater Robe: an Armor It can only be wielded properly by sorcerers and druids of level 120 or higher. Arm: 12, Protection Death +10%, Phisical +5%, Holy -10%, Weight: 25,50 oz. Loot Value: Negotiable gp; Souleater Hood: Creature Product Loot Value: 900 gp Irmana(Venore) |
| Location: |
Vengoth Castle |
| Strategy: |
Make sure that you can face him. You will need much more healers than you think u needs. Take few shooters and healers to make profits from hunting this monster. Below level 100 the best way to kill him is to take some palladins and blocker with healing druid. Over 150 Paladins should have no problems with Assassin Stars and using Exori Con. Druids and Sorcerers over 200 level with Exori Frigo. Knights only as a blockers. |
| Loot: |
0-350 gp, 0-4 Platinum Coin, Souleater Hood, Plate Legs, Life Crystal, 0-3 Soul Orb, 0-1 Demonic Essence, 0-2 Great Mana Potion, Petrified Scream, 0-3 Small Sapphire, 0-2 Gold Ingot, Terra Mantle, Terra Boots (semi-rare), Magma Monocle (semi-rare), Skull Staff (semi-rare), Underworld Rod (semi-rare), Boots of Haste (rare), Blue Legs (very-rare), Hat of the Mad (very-rare), Ring of the Sky (very-rare), Souleater Robe (very-rare) |
See also: Creatures.
|
http://img687.imageshack.us/img687/2161/magevy.png
Submission by User:Mounthrize (status: accepted)
 |
Demon Nightmare
6700 Hit points
4200 Experience points per kill
|
| Abilities: |
Melee (0-620), Great Fireball (90-210), Great Life Drain Beam (280-410), Gaze of Nightmare (makes you cursed), Energy Wave (180-270), Mana Drain (0-100), Self-Healing, Haste, Fire Field, Distance Paralyze. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1130 hp per turn |
| Immune To: |
Fire, Drown, Life Drain, Invisibility, Paralysis. |
| Strong To: |
Holy (-90%), Ice (-92%), Earth (-90%) |
| Neutral To: |
Fire?, Drown?, Life Drain? |
| Weak To: |
|
| Sounds: |
"I will make you sleep... FOREVER!"; "Want to see my smile?"; "I will give you a reason to cry!"; "Lets play..."; "LOOK AT ME IN MY EYES"; "Yes, you will die"; "NNOOOOOOO!"; "Do you want to sleep? I challenge you to do it..." |
| Behavior: |
Demon Nightmares are fast creatures usually found with Demons. They attack until death. |
| Field Notes: |
DNs ( Demon Nightmares ) are Servant of evil. |
| Location: |
Demon Helmet Quest, The Annihilator Quest room, Ferumbras' Citadel, Razzachai, Pits of Inferno, Cemetery Quarter. |
| Strategy: |
Like with Demons if you don't have some kind of healing, don't even look at them because if you do you are dead.
-Paladins can easy run of them using Boots of Haste, Time Ring and kill them with powerful distance hits. Divine Healing will help you and keep you out of danger. Just focus in your speed and in your Mana.
-Knights can kill them fighting with melee but it will most likely be a huge waste as DNs are strong against Physical Damage. Use Armors with fire or energy protection.
-Mages should use the same strategy as a Paladin, and as the Knights using Set with fire or energy protection.
All vocations can use Garlic Necklace to reduce damage from Great Life Drain Beam. |
| Loot: |
0-190gp, 0-1 Platium Coins, 0-4 Fire Mushrooms, Essence of a Bad Dream, Platinum Amulet, 0-3 Demon Nightmare Tentacle, Demonic Essence (rare), Fire Axe (rare), Great Health Potion (rare), Great Mana Potion (rare), Skeleton Decoration (rare), Demon Shield (very rare), Boots of Haste (very rare). |
See also: Creatures.
|
Image: http://img266.imageshack.us/img266/7221/ghastlynightmare.gif
Steps: http://img375.imageshack.us/img375/7572/ghastlynightmarephases2.gif
 |
Thyrex the Chosen
9999999 Hit points
999999 Experience points per kill
|
| Abilities: |
: Very Fast self-healing (150-999), Drowning, Heavy drunkenness, Melee (0,5999) Engery Bomb (0,600), fire beam, (0,700), terra wave (0,500), Ice bomb (0,900), Very Strong Haste Summons 0-3 Hellhound’s |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
8699 (18725+ with summons) hp per turn hp per turn |
| Immune To: |
Ice, Invisibility Drowning, Fire, Terra |
| Strong To: |
Physical (-10%), Holy (-10%), Death (-10%), Energy (-10%), Ice (-10%), Earth (-10%), Drown (-10%), Life Drain (-10%) |
| Neutral To: |
Fire? |
| Weak To: |
|
| Sounds: |
"Make me a Sandwich!", "Why hello mire mortal", “You Stand you Chance Against the Might of Thyrex!”, “He’s got grapes, Man hes got grapes!”, “Drink Some Juice”, “AAAARRRRRRRRHHHHHHHHGGGGGG”. |
| Behavior: |
Thyrex will fight till the Death. |
| Field Notes: |
This dangerous creature lies in the bowels of Banuta, behind the mysterious level 999 gate of experience, little is known about this creature only that it is very strong; it was trapped behind this teleporter for thousands of years by the GODS of tibia awaiting for the arrival of its worthy competitors |
| Location: |
Deeper Banuta behind the 999 gate of experience . |
| Strategy: |
Kill it as fast as possible, say out of its beams it will say close and fight till the death. |
| Loot: |
Thyrex’s bloody blades (always), 0-10 crystal coins, Skullcracker shield (semi rare), Bazir Trophy, golden helmet (semi rare), Winged Helmet (rare), Blessed shield (extremely rare), Infernatil’s Heart, Hellhound’s Chain (always), Warlord sword (very rare), golden boots (semi rare), Skullcracker Helmet (rare), teddy bear. |
See also: Creatures.
|
Submission by User:Altair Hiel (status: accepted)
 |
Elven Baby
30 Hit points
11 Experience points per kill
|
| Abilities: |
Melee (0-12), Arrows (0-14), Scream Bomb (paralyses you) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
26 hp per turn |
| Immune To: |
|
| Strong To: |
|
| Neutral To: |
Fire, Energy, Ice, Earth, Drown, Life Drain |
| Weak To: |
Physical (+30%), Holy (+20%), Death (+5%) |
| Sounds: |
"WAHHAHAA!!! WHERE IS MY MUM???"; "Hsashuhubuha"; "I must peee......OH, never mind."; "Look, my bow and arrows. <zuuuch>" |
| Behavior: |
Approaches you in hords of 5 or more and stuns you with its scream. |
| Field Notes: |
Those babys are the lovely product of the deep love of a loving Elven couple. Explanation: Stinking Napkin is a Creature Product. It can be sold to Legola for 25gp. |
| Location: |
Shadowthorn, Elvenbane |
| Strategy: |
Just attack them. Mages are recommended to use wave spells to avoid unneccessary trouble. |
| Loot: |
0-5gp, 0-2 Arrows, Bow (rare), Stinking Napkin* (rare), Doll (rare), Teddy Bear (very rare) |
See also: Creatures.
|
http://a.imageshack.us/img831/585/elvenbaby.jpg
 |
Royal Dragon
5000 Hit points
4700 Experience points per kill
|
| Abilities: |
Melee (0-360) Great Musical Bomb (280-600 hp), Great Fireball (195-305 hp), Great Fire Bomb, Fire Wave (200-455 hp), Self-Healing |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
960 hp per turn |
| Immune To: |
Fire, Invisibility, Paralysis |
| Strong To: |
Holy (-10%), Energy (-20%), Earth (-80%) |
| Neutral To: |
Death, Drown, Life Drain |
| Weak To: |
Physical (+10%), Ice (+10%) |
| Sounds: |
Skweeeeek!!! |
| Behavior: |
Runs away with a low health. |
| Field Notes: |
Royal Dragon is a very rare and beautiful species of dragon with delicate silverblue skin. Its name comes from the golden horns on its head, resembling a crown. It is hellishly strong creature, more powerful even than the dragon lord. It can yield a horrible, incredibly loud squeak, which is able to kill a high-level opponent. |
| Location: |
Plains of Havoc, Dragonblaze Peaks |
| Strategy: |
High-level knight stands on the bias of the dragon and blocks it (80+ lv, two handed sword, full off), and shooter attacks from such a distance to avoid being hit by Great Musical Bomb (He can use sd's and if he's a Paladin – Assassin Stars/Enchanted Spears). |
| Loot: |
0-300 gp, 0-3 Dragon Ham, 0-3 Small Sapphire, 0-5 Royal Spears, Strong Health Potion, Life Crystal, Dragon Shield (semi-rare), Crown Helmet (semi-rare), Silver Dragon Leather (rare), Silver Dragon Scale (rare), Silver Axe (rare), Golden Armor (rare), Royal Helmet (rare), Crown Shield (rare), Steel Boots (very rare), Golden Legs (very rare), Royal Dragon's Horn (very rare) |
See also: Creatures.
|
http://img828.imageshack.us/img828/1075/royaldrag.png
 |
Berserker
3000 Hit points
6100 Experience points per kill
|
| Abilities: |
Melee (0-1000), Throwing Knives (0-600), Ultimate Explosion (200-500 hp), Berserk (300-750 hp), Great Haste |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
2350 hp per turn |
| Immune To: |
Fire, Invisibility, Paralysis |
| Strong To: |
Energy (-20%), Earth (-50%) |
| Neutral To: |
Physical, Drown, Life Drain |
| Weak To: |
Holy (+30%), Death (+10%), Ice (+10%) |
| Sounds: |
"RROOOAAAARRGGHHH!!!", "IT IS THE LAST SECOND OF YOUR LIFE!!!", "DIIIEEEE!!!" |
| Behavior: |
Fight to the end. |
| Field Notes: |
A Berserker is a embodiment of evil and hatred. It is extremely strong, fast and unpredictable. Surviving fight with it borders on the miraculous. It focuses exclusively on the attack, to as soon as possible deprive the victim of life, thus it is very weak defensively. To overcome you need to use its own tactic – attack all the forces to kill it before it kills you. |
| Location: |
Pits of Inferno |
| Strategy: |
Kill as soon as possible (Mages/Druids – Utamo Vita + ue, Paladins – run and use Assassin Stars and sd's, knight – Exori Gran, Ice Rapiers). |
| Loot: |
0-200 gp, 0-5 Platinum Coin, 0-10 Throwing Knives, Berserk Potion, 0-5 Assassin Stars, Ultimate Health Potion, 0-5 Flask of Demonic Blood, Knight Armor, Stone Skin Amulet, Silver Axe (semi-rare), Boots of Haste (semi-rare), Steel Boots (rare), Berserker (rare), Demon Helmet (very rare), Heavy Mace (very rare) |
See also: Creatures.
|
http://img716.imageshack.us/img716/1012/berserker.png
 |
Mutated Dragon
7900 Hit points
10000 Experience points per kill
|
| Abilities: |
Melee(0-470), Fire Wave(320-590), Blood Beam(500-670),Death Strike(230-300),Armageddon same size as avalanche(500-720),Paralyze,Self-Healing (about 300 each turn),Decrease shielding by 20% for 10 minutes(red musical notes). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
2100 per turn hp per turn |
| Immune To: |
Death, Fire, Life Drain, Invisibility. |
| Strong To: |
Physical (-30%), Energy (-65%), Earth (-60%), Drown (-70%) |
| Neutral To: |
|
| Weak To: |
Holy (+50%), Ice (+25%) |
| Sounds: |
"GROOOOAAAAAAAAR","GRRAAAAAAAAR","DEATH,DECAY!","I WILL FEAST ON YOUR SOUL!","I'LL MAKE YOU ALL MY MUTATED SERVANTS!","ZATHROTH, LOOK AT THE DESTRUCTION I'M MAKING TO REPAY YOUR GIFT!". |
| Behavior: |
Runs away in very deep red health,it's speed is close of that of demons. |
| Field Notes: |
One of the most dangerous creatures, it is in the dragon class, it uses the power of death and fire with ultimate control and power and heals itself, it is the only Creature that drops the Hell lord Armor which has a great arm of 15 and gives a massive 50% protection from death damage and fire damage.It also drops Tortured soul which can enchant any weapon with any element, and can be used 10 times.It is said to be a dragon lord that was tortured by The Lizards till it died and diseased in awful pain that it soul never rested, the evil gods gave it a new shape and body reflecting what it is now from the inside, it used its newly gained body to evolve an army of Mutated Dragons resting in a hidden place in the Corruption hole, waiting for the right moment to avenge from the lizards. |
| Location: |
In a pick hole on floor -2 in the Corruption hole. |
| Strategy: |
Mainly hunting this creature needs a good team of a knight or 2 of level 150 atleast standing diagonal from the Mutated dragon, atleast 2 druids using utura mas sio and avalanche runes, and as much as possible paladins, ALL USING SOFT BOOTS.
Knight: A knight needs atleast level 230, soft boots, as much as possible rings of healing and atleast 1000 ultimate health potions for a proper hunt, luring a lot on you and using exori gran is not and option to be considered.
Paladin: A paladin of level 200 using soft boots, rings of healing,exura san and standing diagonal can easily get 150k exp per hour, just remember to get as much as possible strong mana potions,great spirit potion and ultimate healing runes, also use exori san or exevo mas san to take it down faster.
Mage: A mage is not advised to hunt there at all, because it would be a huge waste to kill one, however if you do use utani gran hur so you dont have to take physical damage or get surrounded, level 250 is recommended so you survive a combo. |
| Loot: |
0-329 gp,0-2 platinum coins, Undead Heart, 1-2 Gold Ingot(semi rare), Steel Boots(semi rare),Demonic Essence(semi rare), Tortured Soul (rare), Golden Legs(rare), Vile Axe(rare),Zaoan Helmet(rare),Zaoan Armor(rare), Guardian Boots(rare) Zaoan Sword(rare), Hell Lord Armor(very rare). |
See also: Creatures.
|
http://img411.imageshack.us/img411/3750/mutateddragon.png
 |
Lampshade
1800 Hit points
1350 Experience points per kill
|
| Abilities: |
Melee (0-250, burns you), Fire Bomb around itself, GFB (100-250), Flame Exori (100-150, burns you for 20 turns), Fire Beam (300-600), Summons 0-2 Fire Elementals, Haste, Self-Healing. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
660 (1220 with summons) hp per turn |
| Immune To: |
Physical, Death, Fire, Earth, Drown, Life Drain, Invisibility |
| Strong To: |
Energy (-30%) |
| Neutral To: |
|
| Weak To: |
Holy (+20%), Ice (+15%) |
| Sounds: |
"Come to the light!"; "Follow the light!"; "You will make good fuel for my lamp."; "Aaaaarrrghh..." |
| Behavior: |
Fights to the death, retargeting often. |
| Field Notes: |
They stay in dark caves. They are long dead adventurers still clutching their lamp. They are faster than a giant spider. Their creature product is the Phantom Lamp. Their Self-Healing is negligible. |
| Location: |
Shadow Tomb (Fourth Floor), Deep below Goroma, Restricted Area (Yalahar), Alchemist Quarter, deep below the Bog Raiders. |
| Strategy: |
All vocations: wear a dragon nacklace. Mages should have a blocker to hunt these, as they hit very hard in close combat and are fast, and they should shoot Ice spells. Paladins should use Haste a lot and wear Boots of Haste, while using Divine Missile. Try not to fight more than one at a time. Knights should stand and fight diagonal to it, to avoid the beam. Also Knights should use Berserk to kill the summons. Try not to fight more than one at a time. |
| Loot: |
0-365 gp, Phantom Lamp, 0-2 Royal Spear, Dragon Necklace (semi-rare), Wand of Dragonbreath (semi-rare), Fiery Heart (semi-rare), Fire Bug (semi-rare), Wand of Inferno (rare), Magma Amulet (rare), Magma Boots (rare), Magma Monocle (rare), Fire Sword (rare), Red Robe (rare), Red Piece of Cloth (rare), White Piece of Cloth (rare), Warrior Helmet (rare), Knight Armor (rare), Royal Helmet (very rare), Golden Armor (very rare), Spellbook of Mind Control (very rare). |
See also: Creatures.
|
Submission by User:Ga Anus (status: accepted)
 |
Electric mermaid
1750 Hit points
1250 Experience points per kill
|
| Abilities: |
Melee (0-250), Self-Healing, Haste, Energy Explosion (120-400), Energy strike (32-280). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
930 hp per turn |
| Immune To: |
Fire, Energy, Ice, Drown, Life Drain, Invisibility, Paralysis |
| Strong To: |
|
| Neutral To: |
Physical, Holy |
| Weak To: |
Death (+15%), Earth (+20%) |
| Sounds: |
"Shrrrrst!", "Ooh... Feel my energy", "Mowahaha!", "Fear my song! OLALALAALA" |
| Behavior: |
Runs away in deep low health. |
| Field Notes: |
Don't listen on the song! It will take you down! |
| Location: |
Calassa, Frozen Trench, Yalahar (Sunken Quarter). |
| Strategy: |
Paladins: Run while firing Exori San.
Mages: A level 85+ can kill it without Mana Shield, using Terra Strike and healing spells. This is risky though, especially if you face more than just the single mermaid.
Knights: Use your best spells to kill them fast since they can hurt a lot. |
| Loot: |
0-173 Gp, 0-5 Platinum Coin, 0-4 Black Pearl, Staff, lyre, 0-3 Great Mana Potion (semi-rare), 0-3 Great Health Potion (semi-rare) , Wand of Starstorm (rare), Blue Robe (rare), Tower Shield (rare), Amulet of Loss (very-rare). |
See also: Creatures.
|
 |
Extraterrestrial
1950 Hit points
2000 Experience points per kill
|
| Abilities: |
Energy Wave (0-350) Melee (0-200) Sudden death (100-200) Energy Strike (0-380) Blood Beam (0-250) Berserk (0-190) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
0-300 hp per turn |
| Immune To: |
Energy, Drown, Life Drain, Invisibility Energy |
| Strong To: |
Physical (-60%), Holy (-70%), Death (-30%), Fire (-20%), Ice (-65%), Earth (-60%) |
| Neutral To: |
|
| Weak To: |
|
| Sounds: |
"Braaaaaains !"; "Humans !!"; "INVATION !!" |
| Behavior: |
Extraterrestrials are rare creatures of other worlds . |
| Field Notes: |
Unknown |
| Location: |
Unknown. |
| Strategy: |
Make confetty with Party Hat the Extraterrestrial change target. |
| Loot: |
0-50 Platinum coin ,Wand of Vortex , 0-3 Blank Rune , Death wolf , death rat, death squirrel , death dog , death elf , Wand of Cosmic Energy (rare) Wand of Voodoo (very rare) ] (rare)Royal Helmet (very rare) [[Skull Helmet]] (very rare) Vile Axe (very rare) Voltage Armor (very rare) Boots of Haste (very rare) Skull Staff (rare) Spellbook of Mind Control (very rare) UFO backpack (always) |
See also: Creatures.
|
 |
Molten Spider
1500 Hit points
1000 Experience points per kill
|
| Abilities: |
Melee (0-320), Flame Strike (50-140)), Shoots Fire Fields under you, Fire Exori (20-80), Haste |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
650 hp per turn |
| Immune To: |
Fire, Invisibility |
| Strong To: |
Physical (-10%), Death (-5%), Earth (-40%) |
| Neutral To: |
Energy, Drown, Life Drain |
| Weak To: |
Holy (+5%), Ice (+15%) |
| Sounds: |
"SHRIEK!"; "BURN!"; "ASHES TO ASHES!" |
| Behavior: |
Fights to the death, retargeting often. |
| Field Notes: |
Like a Crystal Spider, but it uses Fire and is a bit stronger. |
| Location: |
Under the volcano on Goroma, Pits of Inferno, Demon Forge. |
| Strategy: |
A Knight and a Druid can hunt these well. The Knight stands between the Molten Spider and the Druid, while the Druid uses a Hailstorm Rod, Ice Strike, and Exura Sio. Alternatively, Sorcerers can use a Wand of Starstorm. Paladins can use Enchanted Spears and Divine Missile. |
| Loot: |
0-110 gp, 0-10 Flaming Arrows, Plate Armor, Brass Legs, Steel Helmet, Spider Silk (semi-rare), Strong Mana Potion (rare), Time Ring (rare), Knight Legs (rare), Tower Shield (rare), Magma Monocle (very rare), Platinum Amulet (very rare), Magma Boots (very rare), Fire Sword (very rare). |
See also: Creatures.
|
 |
Demon Assassin
4300 Hit points
4000 Experience points per kill
|
| Abilities: |
Melee(250-340), Flame strike (150-260),Berserk(500-600),Whirlwind Throw causes fire damage (400-500),Blood Ball (300-470),Explosion,Strong Haste. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1200 hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
Death (-30%), Fire (-25%), Life Drain (-20%) |
| Neutral To: |
Physical, Earth, Drown |
| Weak To: |
Holy (+40%), Energy (+10%), Ice (+80%) |
| Sounds: |
"Guess who are hunted!","I SMEL FEEEEEEEEEAR!","I GUESS YOU'RE DYING TODAY!","I'LL GET A GOOD PAYMENT FROM APOCALYPSE FOR YOUR DEAD BODY,MUAHAHAHAHAHA". |
| Behavior: |
Fights until death in close combat. |
| Field Notes: |
This creature comes in groups with other Demons and Demon assassins.It is the only creature that drops Demonrage Longsword that is considered strongest one handed weapon in game with an attack of 60 and defense 50, it also adds 20% fire damage to all attacks.A rumor says that a brave knight died in Apocalypse's domain in the pits of inferno,Apocalypse's used his diabolic mind and almost unmatchable power to combine the power of a demon and the potential skills in the dead knight to make a human-like powerful "thing" that they called a Demon Assassin, they gave him a speacially made mask and the knight's old weapons and kept him in a training dungeon, for years they combined soul into body, until an army was formed.And now every member of the ruthless seven has his own army of this clone demon,luanching it on every intruder. |
| Location: |
Pits of Inferno,Goroma demon area. |
| Strategy: |
They are much like a destroyer but harder, so treat them like stronger destroyers or weaker dark torturers.A knight can easily solo one at level 120,same with paladins.However a Mage can solo at level 90 with ultimate great mana pots and utamo vita. |
| Loot: |
20-300 gps,1-2 platinum coins, bone club ,Gold Ingot,demonic essence,Vile Axe(semi rare),Golden Legs(rare),Demon Helmet(rare),Demon Armor(rare),Demonrage Longsword (very rare). |
See also: Creatures.
|
http://img714.imageshack.us/img714/2940/demonassassin.png
 |
Rapion
2500 Hit points
3000 Experience points per kill
|
| Abilities: |
Melee (0-220), poisons you 10 hp/turn, Bubble berserk (100-280), Distance paralyze, Self healing (around 200) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
500 hp per turn |
| Immune To: |
Invisibility, Paralysis |
| Strong To: |
Holy (-80%?), Death (-85%?), Energy (-85%?) |
| Neutral To: |
Physical?, Ice?, Drown?, Life Drain? |
| Weak To: |
|
| Sounds: |
None. |
| Behavior: |
Chases opponent and fights to the death. |
| Field Notes: |
|
| Location: |
In the cave next to Venore, Alchemist Quarter in Yalahar. |
| Strategy: |
Knights: Kill it fast using Berserk or Fierce Berserk, Palladins: Run away and shot it with your weapon and Sudden Death or Divine Missile, Mages: Mages should use rods or wands and Ice strike |
| Loot: |
Terra Hood (rare), Dirty Cape (always), Bone |
See also: Creatures.
|
http://img829.imageshack.us/img829/2018/rapion.jpg
 |
Prince Tibius
7,500,000 Hit points
250,000 Experience points per kill
|
| Abilities: |
Melee (3500+), Mana Drain (0-3000), Fierce Groundshaker (1800-3000), Ethereal Spear (2500+), Rage of the Skies (1500-2500), Hell's Core (1500-2500), Wrath of Nature (1500-2500), Mystic Flame strike(leaves you with only 1 Hitpoint), Mass Healing (Heals himself and his summon very fast), Strong Haste, Summons up to 6 Deathslicer, Juggernaut Undead Legion. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
7500+ (without summon) hp per turn |
| Immune To: |
Holy, Death, Fire, Energy, Ice, Earth, Drown, Life Drain, Invisibility, Drunkenness, Paralysis |
| Strong To: |
Physical (-75%?) |
| Neutral To: |
|
| Weak To: |
|
| Sounds: |
"The throne will be mine" "No creature or Tibian can beat me" "I need some new challengers" |
| Behavior: |
Prince Tibius turns invisible and runs away very fast in low health. He also casts Protector spell on himself. Returns to battle after healing, will rise up after 5 minutes outside temple of Thais due he wears Amulet of Life. |
| Field Notes: |
Prince Tibius, son of King Tibianus, The only tibian who could learn the four vocations, he has beat and tammed the most powerful creatures by himself, and now came for his father's throne.
"Gate of expertise for level 999 has been open"
"Something or someone is killing all creatures"
"King Tibianus is in danger, go to Rain Castle"
after the second message all creatures on Tibia will die and loot will be destroyed
after the last message King Tibianus and his guards will dissapear
Not killing him all server will only get 25% of EXP for a month
If you kill him all server will get health and mana regeneration bonus, 50% discount for promotions, +50% EXP bonus (+75% if premium's 42-40 stamina hour), +50% loot bonus for a month
- Crown of a Fallen Prince is a very valuable item needed to get Royal outfitt
- Royal Ring gives 5 manapoints and 5 hitpoints every 6 seconds on top of your normal regeneration rate.
- Fierce Groundshaker is a physical damage spell with an area 5 squaresaround the caster.
|
| Location: |
Rain Castle throne room |
| Strategy: |
Try to find a way not to die in his hands due he could cast Juggernaut Undead Legion and rise Juggernaut from all corpses, if he is in low health he will become invisible and try to run very fast (as lvl999 with strong haste) so try to trap in a corner, if he escape not go so far from your team because he could return after heal and kill you easily |
| Loot: |
5-20 Gold Ingot, Royal Ring, 5-25 Enchanted Spear, Boots of Haste, Backpack of Holding, 5-25 Ultimate Health Potion, Horned Helmet, Magic Plate Armor, Emerald Sword, Blessed Shield, Amulet of Life, Draken Boots, Crown of a Fallen Prince (always) |
See also: Creatures.
|
http://img121.imageshack.us/img121/775/dibujofp.png
Submission by User:Ga Anus (status: accepted)
 |
Ghostly Blood Prayer
4550 Hit points
4950 Experience points per kill
|
| Abilities: |
Melee (0-830), Death Beam (270-520), Blood Ball (175-375), Strong Haste, Self-Healing. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1725 hp per turn |
| Immune To: |
Death, Invisibility, Paralysis. |
| Strong To: |
Ice (-30%), Earth (-70%) |
| Neutral To: |
Physical, Drown, Life Drain |
| Weak To: |
Holy (+15%), Fire (+20%), Energy (+10%) |
| Sounds: |
"I pray for blood!", "Give me your soul!", "Face your destiny", "WRAAMP!", "Open your eyes!" |
| Behavior: |
This strong creature fight untill death! It can slain you easy if you not have the power of a real warrior. |
| Field Notes: |
Ghostly Blood Prayer won't give up before it dies! So if you not have the power to kill one at your own bring a team. Cause this creature must be killed as soon as possible. Explanations = Claw of horror should be a high damage weapon for FIST FIGHTING. |
| Location: |
Demon Forge, Razachai, Yalahar (Cemetery Quarter). |
| Strategy: |
This creature's melee damage is equivalent to that of a Grim Reaper.
Paladins: can solo them at level 170+ by running around objects and using Divine Missile.
Mages: Can solo them at level 190+ using Energy Strike or Flame Strike and running around objects.
Knights: Should solo them at around level 180+ cause the high damage. A druid who makes sio recommended. |
| Loot: |
0-165 gp, 0-5 Platinum Coin, 0-7 Orichalcum Pearl,0-3 Demonic Essence, Flask of Demonic Blood, Gemmed Book, Ultimate Health Potion, Great Mana Potion, Boots of Haste (rare), Zaoan Legs (rare), Rusty Armor (Rare) (semi-rare), Titan Axe (rare), Wand of Voodoo (rare), Onyx Flail (very rare), Mastermind Shield (very rare), Claw of horror (very rare) Explanations = Claw of horror should be a high damage weapon for FIST FIGHTING |
See also: Creatures.
|
Submission by User:MalukoDoido (status: accepted)
 |
Medidating Warlock
12000 Hit points
9500 Experience points per kill
|
| Abilities: |
Melee (0-250), Explosive Arrow (Does Fire Damage, 80-300), Fire Bomb, Energy Missile (250-500), Great Cloud-Energy Beam (300-550), Mana Drain (0-200?), Paralysis, Invisibility, Self-Healing. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1600 hp per turn |
| Immune To: |
Death, Drown, Life Drain, Invisibility, Paralysis |
| Strong To: |
Fire (-15%?), Energy (-15%?), Ice (-15%?), Earth (-15%?) |
| Neutral To: |
|
| Weak To: |
Physical (+5%?), Holy (+5%?) |
| Sounds: |
"Oohhmmmm" |
| Behavior: |
Meditating Warlock will only attack you if you walk too close to him, or if you attack him. If you disturb him, he will attack until death. |
| Field Notes: |
A Non-Aggressive Warlock, he went to the top of a Mountain and started meditating, he will ignore everything surrounding him but will fiercely attack anyone who disturbs him. |
| Location: |
Demona |
| Strategy: |
If you don't really want a battle you can just keep your distance and walk through him. But if you want to confront him, remember to bring some attack runes, so you can attack him while Invisible, also, don't EVER forget to stand diagonally to avoid his Beams. |
| Loot: |
0-500 gp, 0-15 Cherries, 0-2 Gold Ingot, Energy Ring, Talon, Blue Robe, Luminous Orb, Hat of the Mad, Spellbook of Warding, Ultimate Health Potion, Havoc Blade (Rare), Winged Helmet (Rare), Robe of the Underworld (Very Rare) |
See also: Creatures.
|
http://a.imageshack.us/img26/4241/mediwarlock001.png
Submission by User:T6r7 (status: accepted)
 |
Great Shapeshifter
10,000 Hit points
10,000 Experience points per kill
|
| Abilities: |
Turns into a a random creature from the game that is at your level range, adding 20% more to the power of the attacks of the creature, and its summons. Self-Healing |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
Unknown hp per turn |
| Immune To: |
Depends on the creature |
| Strong To: |
|
| Neutral To: |
Physical, Holy, Death, Fire, Energy, Ice, Earth, Drown, Life Drain |
| Weak To: |
|
| Sounds: |
Before change: What will I turn into???!!!, Die human Die!! When changed: The sounds of the creature |
| Behavior: |
Fights until death. |
| Field Notes: |
This is a very difficult monster, so prepare yourself with double the things you normally take. |
| Location: |
Pits of Inferno |
| Strategy: |
Always attack as a team. Have as many people as you can, from different vocations |
| Loot: |
1-500 gp, 1-50 platinum coins, rope, shovel, Random drop from creature it has changes into (semi-rare), Fire Sword (semi-rare), Dwarven Legs (rare), Golden Boots (very rare),Magic Plate Armor(very rare) |
See also: Creatures.
|
Submission by User:Graphow (status: accepted)
 |
Centaur
5000 Hit points
4200 Experience points per kill
|
| Abilities: |
Melee (0-500) Paw Stomp (like exori) (220-550), causes Drunkenness, Skill Reducer Roar (reduces your shielding skill), Haste, Self-healing (150 hp), Cursing Death Hit (2-800) (+20% each turn).. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1850 hp per turn |
| Immune To: |
Death, Death,Invisibility,Paralysis |
| Strong To: |
Fire (-20%) |
| Neutral To: |
Physical, Earth, Drown, Life Drain? |
| Weak To: |
Holy (+25%), Energy (+5%?), Ice (+15%?) |
| Sounds: |
"To the soulsf ove wiiine!!"; "Bring me more... Hicks"; "You think you are fast?!"; "Dyon Dyon Dy.. Hicks"; |
| Behavior: |
Centaurs run very fast, and make your enemies become drunk with their attacks on the base wine. They cry out for Dyon many times, but never knew anyone who is Dyon, a leader, a king or just a product of their imaginations!? |
| Field Notes: |
These strange creatures had the head arms and chest of a man but the legs and lower half of a horse. These Man-Horse beasts lived in Tessal. They came to symbolize the dark, unholy forces of nature. They were usually depicted as drunken followers of Dyon, some kind of master |
| Location: |
in a new location in Goroma,called Tessal, living far from the sun and sky |
| Strategy: |
All Vocations: these creatures are very fast when they snort, they can catch you and beat very strong, even make it a little drunk and reduce their defense with a wave of notes.These creatures are never seen alone, and are always accompanied by another centaur, or even a centaur scout. Not a good hunt for wizards in general, but becomes very profitable to kill them with a small group. |
| Loot: |
0-300 gold coins, 0-5 platinum coins, 0-4 Ham, 0-6 Meat, Centaur Paw, Centaur Braid, Two Handed Sword, Obsidian Lance, Halberd, Horseman Helmet (semi-rare), Naginata (semi-rare), Terra Boots (semi-rare), Norse Shield (rare), 0-2 Gold Ingot(rare), Guardian Shield (rare), Steel Boots (very-rare), Swamplair Armor (very-rare), Guardian Halberd (very-rare), Guardian Boots (very-rare), Skullcracker Armor (very-rare) |
See also: Creatures.
|
http://img838.imageshack.us/img838/5581/centaur.jpg
 |
Cryas
1000 Hit points
700 Experience points per kill
|
| Abilities: |
Melee (0-500) Sudden death (100-400) Death Strike (0-380) Blood Beam (0-250) Berserk (0-200)Summon 0-2 Necromancer |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
0-800 (with combo) hp per turn |
| Immune To: |
Death, Energy, Drown, Life Drain, Death |
| Strong To: |
Physical (-60%), Holy (-70%), Fire (-20%), Ice (-65%), Earth (-60%) |
| Neutral To: |
|
| Weak To: |
|
| Sounds: |
"Kill humans !!"; "Deaaaathh !"; "PUNISH HUMAAAANS !" |
| Behavior: |
he want human revenge |
| Field Notes: |
Unknown |
| Location: |
Unknown. |
| Strategy: |
Dont put infront of he |
| Loot: |
0-50 Gold coin,1 Platinum coin,0-2 Skull Death Blade (very rare)Skull Helmet(rare)Boots of Haste (very rare) 0-2 Demonic Candy Ball(very rare) Flask of Demonic Blood(rare) Ring of the Sky (very rare) |
See also: Creatures.
|
Submission by User:Coras (status: accepted)
 |
Tengu
2900 Hit points
3100 Experience points per kill
|
| Abilities: |
Melee (0-500), Tanto Throw (0-150), Blood Exori (0-300), Stun (Paralyses you), Focus (red sparks on himself, lowers your shielding by 33%) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
~800 per turn hp per turn |
| Immune To: |
Drown, Life Drain, Invisibility, Poison, Paralysis |
| Strong To: |
Physical (-20%), Holy (-10%), Death (-10%), Fire (-20%), Energy (-20%), Ice (-20%), Earth (-20%) |
| Neutral To: |
|
| Weak To: |
|
| Sounds: |
"I am the ultimate swordsman !!", "You are no match for my sword skills!", "Death before dishonour!", " You are not worthy to wield the sword...". |
| Behavior: |
Fights until death. |
| Field Notes: |
Tengu is the mystical demon, said to be posess the ultimate sword abilities. Extremaly long lives allowed them to master techniques that are equally effective against brutal strength and fierce magical spells. When challenged to a duel and defeated, he would share his knowledge with his opponent, in other case he would take his victim's sword-wielding hand as a payment for a lesson... |
| Location: |
Zao, a teleport in Blazing Peaks leading to a new island |
| Strategy: |
Knight - Not reccomended for knights and don't even think of challenging him under lv 100. His comboes are fast and deadly, combined with paralysis and Focus skill can turn tables against you in an instant.
Mages - Tengu is not too fast, so you can try using utamo vita and outrunning him with BoH and/or Haste, while shooting Icicles/SD, or use a blocker. You can use SD for faster kill, but it might be wasteful.
Paladins - same as Mages, but Palladin's Holy Missile can be a lot more helpful compared to mages' runes. |
| Loot: |
0-200 gp, 0-3 Platinum coins, Katana, Sword Ring (Semi-rare), great health potion, great mana potion, ultimate health potion, spirit potion, 0-1 Gold Ingots (rare), Tengu Coat (Arm:12, lowering all elemental and physical damage by 5%, time limited, possible to charge again), Daisho (Very rare, two-handed, pair of swords - long and medium), Geta Sandals (sandals made of wood, arm:2, very rare), Tengu's Hand (extremaly rare, possibly required for addon/outfit). |
See also: Creatures.
|
Sketch
http://img337.imageshack.us/img337/1197/p110910165002.jpg
Finished and coloured
http://img256.imageshack.us/img256/9669/p1109101653.jpg
Another, darker version
http://img227.imageshack.us/img227/395/tengudark.jpg
And final touch - how it would look in game! '
http://img26.imageshack.us/img26/3426/tengugif.jpg
 |
Black Guard
750 Hit points
500 Experience points per kill
|
| Abilities: |
Melee (0-170), Spears (0-120), Haste, Self Healing. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
290 hp per turn |
| Immune To: |
Ice, Earth, Drown, Life Drain, Invisibility |
| Strong To: |
Physical (-10%), Death (-5%), Fire (-80%), Energy (-75%) |
| Neutral To: |
Holy |
| Weak To: |
|
| Sounds: |
"You should've looked for us!", "For the true Commander!!", "The silver guards will fall!", "The victory is a matter of time". |
| Behavior: |
Black Guards moves fast to chase their oponents and go to distance when in low health. |
| Field Notes: |
After a long period of wait, the Black Knight assembled some deserters from Thais's army and have formed his own. They're part of Black Knight's minions, his elite guards and fierce enemies of Silver Guards from the Thaian army. They appear with the Black Knight into it's atempt to invade Thais in seek for revenge. Their name comes exactly by the fact that the elite guards from Thais belongs to the Silver Guard battlegroup, and to challenge them, the Black Knight decided to name his elites with such name. They dress like the black knight, but without the horned helmet, as they're weaker and from a lesser class than their boss. They would appear into a possible Black Knight attack against Thais |
| Location: |
Thais, dBlack Knight Invasion. |
| Strategy: |
They're weaker than the Black Knight, but still strong oponents, try to kill then fast as getting surrounded may be a bad idea. Mages should shoot them with death based attacks, while paladins should use divine spells.
Knights should try to not take more than 3 at same time to avoid combos. Their loot can woth the risk of hunting these for mid level players, however it is better to have good skills before facing them. Before uptade it was too easy to kill as it would be trapped with parcels or other objects as it would not push them. |
| Loot: |
0-100 gp, 0-2 Spears, Halberd, Health Potion, 0-2 Meat, Brass Legs, Leather Boots, Longsword, Plate Shield, Plate Armor (semi-rare), Plate Legs(semi-rare), Steel Helmet (semi-rare), Dark Helmet (semi-rare), Crystal Necklace(semi-rare), Dark Armor (rare), Death Ring(rare), Knight Armor (very rare), knight Axe (very rare). |
See also: Creatures.
|
http://a.imageshack.us/img37/7460/blackguard.gif
Submission by User:Coras (status: accepted)
 |
Possessed Samurai
280 Hit points
180 Experience points per kill
|
| Abilities: |
Melee (0-100), Battle Meditation (Like knights' Blood Rage, boosts his attacks) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
~100 dmg per turn hp per turn |
| Immune To: |
None. |
| Strong To: |
Physical (-1%?), Death (-15%?) |
| Neutral To: |
Energy?, Earth?, Drown?, Life Drain? |
| Weak To: |
Holy (+10%?), Fire (+10%?), Ice (+10%?) |
| Sounds: |
"Yoshhhhh!", "Hyaaaaaaa!", "Death before dishonour!", "You are no challenge for me..." |
| Behavior: |
Fights till the end, uses Battle Meditation regularly on yellow hp. |
| Field Notes: |
Long before arrival of dwarves, some human decided to move from the hostile Zao Steppe, and found a refugee on a small Island of Adashigara. Those were the first founders of Takeda Clan. What they didnt realise, is that they were already influenced by the same thing that corrupted minds of the lizardmen. Constantly clashing with lizards, they decided to move elsewhere just in time to avoid corruption, but their minds were weaker, and easy to control by malicious spirits. Some managed to stay in control through rigorous exercises and meditation, other became possessed. They laid aside their swords, and rely completely on their new powers granted by evil. Keep in mind that even low ranks of those under demonic influence are deadly in close combat for unexperienced adventurers. |
| Location: |
Adashigara (Island, access by boat from Zao) |
| Strategy: |
General - good source of money/exp for levels 30-40.
Mages - Those men are weak to fire and ice, use that to your advantage with Ice/Fire strikes and appropriate Wand/Rod. As they aren't too fast, you can try luring more and killing with either fireball/avalanche or fire/ice waves for fast and easy experience.
Knights - If your skills are around 50/50 just use exura and a regular attack. For larger groups u want to use exori as they can be nasty when using Battle Meditation.
Paladins - Same as mages - outrun them and kill for easy exp and profit. |
| Loot: |
0-120 gp, Health Potion, Mana Potion, 0-2 Rice Balls (semi-rare), 0-1 Emeralds (rare), Hakama Legs (arm:7, very rare, very light) |
See also: Creatures.
|
Sketch 1
http://img829.imageshack.us/img829/701/p1109101650.jpg
I decided it looked a bit boring, I wanted to give him a really evil look so I changed him to this version (full colour soon)
Sketch 2
http://img689.imageshack.us/img689/3457/p110910215501.jpg
After a while I decided to drop sword (symbol of honour) and replace armor drop with legs drop.
Fully coloured original version
http://img718.imageshack.us/img718/1445/samuraig.jpg
With added effects and remastered
http://img214.imageshack.us/img214/2052/samuraien2.jpg
In-game model
http://img690.imageshack.us/img690/9045/samuraigif.jpg
Full size scan
http://img706.imageshack.us/img706/6206/samuridark.jpg
 |
Withervine
1100 Hit points
800 Experience points per kill
|
| Abilities: |
Melee (0-210), Death hit (100-300), Wrath of Nature (80-200, Poisons you starting at 30 hp per turn), Summons 0-3 Carniphila, Distance Paralyze (Strong), Self-Healing. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
740 (1730 with summons) hp per turn |
| Immune To: |
Death, Earth, Invisibility |
| Strong To: |
Ice (-20%) |
| Neutral To: |
Physical, Energy, Drown, Life Drain |
| Weak To: |
Holy (+25%), Fire (+10%) |
| Sounds: |
"Graaaaaaaar"; "Snap Snap!"; "Crunch" |
| Behavior: |
Fights to the death |
| Field Notes: |
It is a group of reanimated plants. Its creature product is the Decayed Blossom. It's healing is fast, like a Hydra. |
| Location: |
Alchemist Quarter (underground), Forbidden Lands. |
| Strategy: |
Have a knight block and a mage or paladin shoot fire or holy spells. Remember it heals very fast. Knights should have a fire enchanted weapon. Not a good creature to hunt due to its mediocre loot and the fact that it is always with other monsters. |
| Loot: |
0-150 gp, Decayed Blossom, Obsidian Lance, Chain Armor, Crossbow, Great Health Potion, Snakebite Rod (semi-rare), Heaven Blossom (semi-rare), Holy Orchid (semi-rare), Wand of Decay (semi-rare), Bundle of Cursed Straw (rare), Springsprout Rod (rare), Boots of Haste (very rare), Medusa Shield (very rare). |
See also: Creatures.
|
Submission by User:Padrinop (status: accepted)
 |
Phoenix
995 Hit points
150 Experience points per kill
|
| Abilities: |
Melee (0),Fireball (60-110), Great Fireball (80-150)(very rare use), Fire field (10-15)(very rare use), Self-Healing (550-995), Mass Healing (650-800). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
265 hp per turn |
| Immune To: |
Holy, Fire, Invisibility. |
| Strong To: |
Physical (-15%), Energy (-50%) |
| Neutral To: |
Drown?, Life Drain? |
| Weak To: |
Death (+50%), Ice (+50%), Earth (+20%) |
| Sounds: |
"Groooack!"; "The Fire will protect us!";"You intruder of fire!"; "The Fire will rise!" |
| Behavior: |
A pacefull creature usually summoned by Mages to heal players while hunting . |
| Field Notes: |
its a good way to not waste money because it just cost 1575 mana to summon and can heal a whole party whit his mass healing but you can only summon one per time. |
| Location: |
On the top of various Mountains,like Liberty bay Mountain. |
| Strategy: |
just follow to kill him , he dont do much damage at turn but he can easyli regenerate his hitpoints |
| Loot: |
Dragonfruit, Phoenix feather (rare),Magma Coat (very rare), Burning Backpack (very rare), Phoenix Egg (very rare). |
See also: Creatures.
|
Submission by User:Padrinop (status: accepted)
 |
Lizard Hellmaker
17500 Hit points
8000 Experience points per kill
|
| Abilities: |
Melee (800-1230), Hell's Core(2000-2500), Great Poison Lick (150-350)(causes strong paralize), Yellow poison field (20-50), Self-Healing (1500-2050), Lizard Curse Smoke(0-534)(transforms you into a snake , Reduces your skills in half), Summons up to 6 Hell Lizards, Human Killer Ray (1500-4000). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
4500 hp per turn |
| Immune To: |
Death, Fire, Earth, Invisibility. |
| Strong To: |
Physical (-25%), Energy (-15%) |
| Neutral To: |
Drown, Life Drain |
| Weak To: |
Holy (+20%), Ice (+15%) |
| Sounds: |
"You will die!"; "So you think can kill the Lord of Demons?!";"Burn!"; "So killing me will make you feel stronger than my sons?!" |
| Behavior: |
A ferocius creature some people prefer not to say his name because is mean of dead . |
| Field Notes: |
Is better not to face in front this creature because can shoot a deadly ray that hits 4k damage |
| Location: |
Deep drakens cave. |
| Strategy: |
You may need like 10 players to kill , because he do a lot of damage per turn and heals faster. |
| Loot: |
0-70 gp, Draken Boots, Elite Draken Mail, Zaoan Legs, Blade of Corruption, Hellmaker Tail, 0-5 Lizard Leather (semi-rare), Life Crystal (semi-rare), Snakebite Rod (rare), Lizard Scale (rare), Small Amethyst (rare),Dragonfruit, Demon Lizard Coat (rare),Crossbow of perdition (rare), Solar Axe (rare), Hell Lizard Helmet (rare). |
See also: Creatures.
|
 |
Nessie
25000 Hit points
20000 Experience points per kill
|
| Abilities: |
Melee (0-750), Water Wave (300-500), Berserk (0-250), Avalanche (100-200, freezes you at 20 hp per turn), Ice Strike (100-200), Summons 0-4 Sea Serpents or Young Sea Serpents, Strong Haste, Paralyze (Strong), Self-Healing (fast and strong). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1900 (5200 with 4 Sea Serpents) hp per turn |
| Immune To: |
Fire, Ice, Drown, Invisibility, Drunkenness, Paralysis |
| Strong To: |
Physical (-40%), Holy (-20%) |
| Neutral To: |
Life Drain |
| Weak To: |
Death (+10%), Energy (+25%), Earth (+10%) |
| Sounds: |
"GROOOOOOARRRRR!"; "SHRIEEEEEEK!"; "IIIIIeeeeIeehHH!" |
| Behavior: |
Fights to the death. |
| Field Notes: |
A creature many sailors and nautical observers only dream of seeing. However, no one EVER dreams to meet it. It is a powerful and merciless beast that is only seen on rare occasions. It is a rare spawn in the Sea Serpent Area, and the following messages appear before it spawns:
"The waters of the north have begun to toss and turn violently."
"Many sailors in the north have reported seeing a strange shadow beneath the surface."
And when it spawns:
"Sailors have reported seeing a massive, angry beast in the water! Flee for your lives!"
The messages are about 10 minutes apart.
It drops either Nessie's Head, Nessie's Fin, or Nessie's Tail, all of which are needed for the Sailor Outfit. |
| Location: |
Sea Serpent Area (Svargrond) |
| Strategy: |
A VERY powerful monster. A high level knight (200+) should block it, while many mages and paladins shoot it with SD or exori con. Any druids there could heal the blocker, but they would be exhausted and unable to use SD. |
| Loot: |
0-1000 gp, 0-50 Platinum Coins, 0-50 Small Sapphire, 0-50 Small Emerald, 0-10 Blue Piece of Cloth, Leviathan's Amulet, Glacier Amulet, Icy Mystic Blade, Icy Spike Sword, Crystalline Armor, Oceanborn Leviathan Armor, Robe of the Ice Queen, Focus Cape, Glacier Mask, Glacier Robe, Glacier Kilt, Glacier Shoes, and EITHER Nessie's Head, Nessie's Fin, or Nessie's Tail (always, only one). |
See also: Creatures.
|
 |
Phoenix
1850 Hit points
1550 Experience points per kill
|
| Abilities: |
Fire Strike (0-51) Flaming Arrows (0-131), Explosion (0-288), Fire Bomb, Self Healing (Fast). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
480 hp per turn hp per turn |
| Immune To: |
Fire, Invisibility, Paralysis |
| Strong To: |
Holy (-20%?), Earth (-30%?) |
| Neutral To: |
Physical?, Death?, Fire?, Energy?, Drown?, Life Drain? |
| Weak To: |
Ice (+30%?) |
| Sounds: |
"Eeeek", "Swaazaaa". |
| Behavior: |
A Phoenix will always try to keep a distance of 4 sqm from the player. It fights until death. |
| Field Notes: |
Phoenixs become a burning dead body when they for 10 seconds, so take you loot quickly, because afterwards it will turn into an unopebable pile of ashes. Phoenixs will rebirth (spawn) from the pile of ashes. The pile of ashes is not pushable. Explanation: Phoenix Tear is a new item, wich heals you completely, including special conditions. |
| Location: |
Everblazing Peaks (New Area), Vandura, Goroma, Single Spaw (in Edron, Ankrahmun, Darashia and Femor Hills) |
| Strategy: |
Besides the single Phoenix spawns, in all other places Phoenixs will come in groups of 2 or 3, so all vocations should be carefull. Since most of the damage is fire-based, all players should wear dragon necklace and mages should use the magma set to reduce fire damage.
Knights: This Will be a tough creature for knights since they are strong to physical damage and will always keep a distance, so running for them may bring you into other groups of this creature.
Paladins: Paladins should use Enchanted Spears or Assassin Star, so they can hit them without having to pursue and thus bringing you into larger spawns. Aditionally, Holly Missile and Ethereal Spear will make the same damage, so it doenst make much difference wich one you’ll choose.
Sorcerers: Sorcerers can hunt them from level 45+ using Wand of Starstorm or Wand of Voodoo, since Wand of Inferno won’t deal any damage. It’s extremely advisible to go with a blocker or a healer in case of hunting these creatures in low levels
Druids: Druids may not find problems to kill it, since Phoenixs are weak to ice damage. Just use Hailstorm Rod and Ice Missile. |
| Loot: |
0-191 gp, 0-3 Platinum Coin 0-22 Flaming Arrows, 0-1 Eggs, 0-3 Fire Mushroom, Red Feather, Ring of Healing (semi-rare), Feather Headdress (semi-rare), Magma Amuler (rare), Small Ruby (rare), Red Gem (rare) Fire Sword (rare), Wand of Inferno (rare), Crystal of Power (Very Rare), Phoenix Egg (very rare), Phoenix Tear (very rare), Phoenix Shield (Very Rare). |
See also: Creatures.
|
http://img409.imageshack.us/img409/3063/phoenixl.jpg
 |
Barbarian Rider
570 Hit points
320 Experience points per kill
|
| Abilities: |
Melee (0-73), Ice Strike (0-99), Summons 1-2 Mammoth. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
172 hp per turn ( 392 with summons) hp per turn |
| Immune To: |
None. |
| Strong To: |
Ice (-25%?) |
| Neutral To: |
Physical?, Holy?, Death?, Energy?, Earth?, Drown?, Life Drain? |
| Weak To: |
Fire (+5%?) |
| Sounds: |
"Troooooot!"; "Hooooot-Toooooot!"; "Tooooot.", "You shouldn`t have invaded our lands!", "Respect my people!". |
| Behavior: |
They fight to the death. |
| Field Notes: |
Altough this creature is the combination of a mammoth and a Barbarian Brutetamer, they are much faster and strong. |
| Location: |
Barbarians Camp. |
| Strategy: |
All vocations should try to kill it as fast as possible, before it summons creatures. Druids should use Underworld Rods. Also Mages could use Glacier Set to reduce the ice damage, since it will the be the most damage taken by these vocations. |
| Loot: |
0-57 gp, 0-2 Ham, Fur Backpack (semi-rare), 0-2 Mammoth Tusk (semi-rare), Thick Fur (semi-rare), White Pearl (semi-rare), Brutetamer Staf (rare), Mammoth Fur Shorts (rare), Mammoth Fur Cape (Very rare), Fur Boots (Very rare), NorthWind Rod (Very rare), Tusk Shield (very rare). |
See also: Creatures.
|
http://img808.imageshack.us/img808/1508/barbarianrider.jpg
Submission by User:Sunryw (status:accepted)
 |
Undead Rider
4300 Hit points
2900 Experience points per kill
|
| Abilities: |
Melee (0-450), Life Drain Wave (100-381), Sudden Death (29-200), Envenom (0-120), Self-Healing, Life Drain Exori, Cursing Wave (makes you cursed). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1200 hp per turn hp per turn |
| Immune To: |
Death, Fire, Earth, Drown, Life Drain, Death, Fire, Earth, Drown, Life Drain, Invisibility, Paralysis |
| Strong To: |
Physical (-10%), Ice (-40%) |
| Neutral To: |
|
| Weak To: |
Holy (+20%), Energy (+10%) |
| Sounds: |
I will bring your head to my master!; You can't run from me!; MUAHAHA; I see dead people! |
| Behavior: |
He's trying to finish what he began in life. Strong and angry, try to retreat at low health. |
| Field Notes: |
Undead Riders run realy fast and can combo High (450-550) sometimes and can be a deadly surprise combined with other creatures. |
| Location: |
Pits of Inferno, Ramoa, Helheim |
| Strategy: |
Mages should use Energy Damage, Paladins should use Holy Damage, since they are strong against physical and immune against everything else. |
| Loot: |
0-230gp, 0-6 Skull, 0-4 Platinum Coins, Broadsword, Death Ring, Demonic Essence, Soul Orb, Scythe, Torn Book, Great Health Potion, Unholy Bone, Knight Armor (semi-rare), Life Crystal (semi-rare), Hardened Bone (rare), Rusty Armor (Rare) (rare), Underworld Rod (rare), Gold Ingot (rare), Mystic Blade (rare), Boots of Haste (very rare), Golden Armor (very rare), Skull Helmet (very rare) |
See also: Creatures.
|
http://img153.imageshack.us/img153/2181/undeadknightbysunrywtm.jpg
 |
Ironback Scorpion
275 Hit points
195 Experience points per kill
|
| Abilities: |
Melee (0-86) it also poisons you beginning from up to 30hp/turn, Posion Gas Bomb (3x3 Field), Earth Strike (0-25) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
141 hp per turn hp per turn |
| Immune To: |
Poison, Earth. |
| Strong To: |
Physical (-30%?), Energy (-20%?) |
| Neutral To: |
Holy?, Death?, Earth?, Drown?, Life Drain? |
| Weak To: |
Fire (+15%?), Ice (+10%?) |
| Sounds: |
"Clang-Clang". |
| Behavior: |
Ironback Scorpions will run when they are in low health but will continue attacking you with Earth Strike. |
| Field Notes: |
Ironback Scorpions will run when they are in low health but will continue attacking you with Earth Strike. |
| Location: |
Ankrahmun Tombs, Plague Spike, Vengoth, Yalahar (Arena and Zoo Quarter and Alchemist Quarter), Jakundaf Desert Dungeon, Venore Dragon Lair Dungeon, Draconia Scorpion Dungeon, Zao Lancer Beetle/Wailling Widow Cave, Green Claw Swamp. |
| Strategy: |
Players under level 20 should avoid trying to kill one of these. Low-mid levels may not find difficulty to kill it with the appropriate equipment. |
| Loot: |
0-18 gp, Moldy Cheese, Piece of Iron, Giant Scorpion Tail (semi-rare), Scorpion Pincers (semi-rare), Iron Spike (rare), Iron Ore (Very rare). |
See also: Creatures.
|
 |
Reikichy The Wolf Death
3000 Hit points
2750 Experience points per kill
|
| Abilities: |
melee (0-640) Great Musical Bomb around you (70-250)HasteSummon 0-3 Wolf 0-3 War Wolf |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
0-900 hp per turn |
| Immune To: |
Death, Drown, Life Drain, Invisibility Death |
| Strong To: |
Physical (-75%), Holy (-30%), Fire (-75%), Energy (-75%), Ice (-60%), Earth (-80%) |
| Neutral To: |
|
| Weak To: |
|
| Sounds: |
"Here we go!"; "youuuhh" |
| Behavior: |
Kill humans |
| Field Notes: |
unknown |
| Location: |
Unknown. |
| Strategy: |
Maximum attack with holy type attacks |
| Loot: |
0-200 Gold Coin -0-10 Platinum coin,Death Ring, Wand of Gem Voodoo, Necrotic Rod, Skullcracker Armor,Knight Armor, Spellbook of Mind Control, Stone Skin Amulet - 0-30 worms 0-4Demonic Essence, Wolf Trophy, Chocolate Bar (rare), Boots of Haste(very rare) |
See also: Creatures.
|
 |
Gem Lord
1200 Hit points
900 Experience points per kill
|
| Abilities: |
Fire Wave (80-120), Ice Wave (80-120), Terra Wave (80-120), Energy Wave (80-120), Self Healing (Slow), Haste |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
480 hp per turn |
| Immune To: |
Invisibility, Paralysis, Drunkenness |
| Strong To: |
Fire (-50%), Energy (-50%), Ice (-50%), Earth (-50%) |
| Neutral To: |
Physical, Drown, Life Drain |
| Weak To: |
Holy (+15%), Death (+15%) |
| Sounds: |
"You'll look fine in my collection..."; "All that glitters is not gold..."; "You're quite the gem..." |
| Behavior: |
A Gem Lord will keep its distance from the player, and will cast Haste and run in red health. |
| Field Notes: |
An avid collector of fine gemstones in life, this creature has become obsessed with his possessions in the afterlife, and as such, it is willing to protect them at all costs; any adventurer willing to try and liberate it of its bounty should do so at his or her own risk... |
| Location: |
Deeper Farmine Mines, Formorgar Mines. |
| Strategy: |
Knights can easily solo a Gem Lord at around level 75 without much trouble; it is highly suggested to try and block it into a corner, so as not to lure any other Gem Lords or other creatures.
Paladins should use Holy based magic and try to stay diagonal to avoid the waves.
Mages should be careful around Gem Lords because of their resistances; it is best to use Sudden Death runes and Death elemental rods or wands; again, keeping diagonal to the Gem Lord to avoid the waves is essential. |
| Loot: |
0-120 gp, 0-2 Platinum Coin (rare), 0-5 Small Amethyst (semi-rare), 0-5 Small Emerald (semi-rare), 0-5 Small Sapphire (semi-rare), 0-5 Small Ruby (semi-rare), Yellow Gem (semi-rare), Red Gem (semi-rare), Blue Gem (rare), Green Gem (rare), Violet Gem (very rare), Crystal Coin (very rare) |
See also: Creatures.
|
 |
Syther
3000 Hit points
2500 Experience points per kill
|
| Abilities: |
Melee (0-600), Whirlwind Throw (150-400), Sudden Death (80-250), Haste, Self-Healing, Invisible |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1100 hp per turn |
| Immune To: |
Death, Drown, Invisible |
| Strong To: |
Physical (-10%), Holy (-15%), Life Drain (-20%) |
| Neutral To: |
Fire, Earth |
| Weak To: |
Energy (+10%), Ice (+15%) |
| Sounds: |
"I will cut you down"; "You won't escape" |
| Behavior: |
Fights to the death. Normally found in groups of 2. Think of these as a slightly weaker Grim Reaper, but because they are often in pairs can inflict more damage. |
| Field Notes: |
This creature will not run and has strong melee. Knights under level 90 should avoid as the have very strong combos. Hasted it can outrun level 120 players. |
| Location: |
Dark Cathedral, Drefia (North - near Grim reaper hell). |
| Strategy: |
A good team consists of two level 90+ knights blocking and challenging with a healer and Mage/Paladin shooters hitting the target fast. Mana shield is a must as they retarget often and can hit the shooters with whirlwind throw. Goes invisible often so use avalanche or thunderstorm to make them visible again. Also can use energy wall to hold them away from shooters.
Knights: These are a difficult creature to hunt solo without waste. Level 120+ with 90/90 skills recommended.
Mages: Level 150+ can solo with some waste.
Paladins: Level 90+ with 80/80 skills can solo but with waste and running targets. |
| Loot: |
0-100gp, Pile of Grave Earth, Strong Mana Potion, Demonic Essence, Flask of Demonic Blood, Platinum Amulet (semi rare), Ultimate Health Potion (rare), Great Mana Potion (rare), Death Ring (very rare), Golden Scythe (very rare) Nightmare Blade (very rare). |
See also: Creatures.
|
 |
Neptune
7100 Hit points
8000 Experience points per kill
|
| Abilities: |
Melee (0-513), Groundshaker (0-301) Ice Strike (0-212), Energy Strike (0-187), Earth Strike (0-198), Strong Drowning Bomb (20hp/30 turns), Electrify, Paralise, Induces Drunkness, Wrath of the Oceans (0-1026) Eternal Winter Sprit, Invisibility, Self-Healing (0-495), Strengthen (Increases his maximum hp by 100), Summons 0-2 Sea Serpents |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
2457hp per turn (4057 with summons) hp per turn |
| Immune To: |
Invisibility, Drown Damage, Paralysis, Life Drain, |
| Strong To: |
Fire (-99%?), Energy (-90%?), Ice (-90%?), Earth (-90%?) |
| Neutral To: |
Physical?, Holy?, Death?, Drown?, Life Drain? |
| Weak To: |
|
| Sounds: |
"Who dares to invade my palace?", "You'll never see the daylight again!", "Drowning will be my revenge.", "Your little tricks don't even affect me!", "I'm the king of the seas!", "You shall leave my ocean forever!", "Feel my wrath!" (He says this message when applying Wrath of the Oceans". |
| Behavior: |
This is an extemely agressive creature. It will fight until death. |
| Field Notes: |
Neptune is a rare spawn boss. He will spawn with more 10 Sea Serpents, and the following message will appear on your screen: "The quiet ocean seem to be moving somewhere on the orizon.". Explanation: Neptune Pitchfork is a new one-handed club weapon. |
| Location: |
Sea Serpent Area. |
| Strategy: |
Trying to kill this boss alone is a very difficult task. The best strategy is to form a team consisting of 1 knight, 2 druids to heal, and 1-3 paladins and mages to shoot it. The first thing to do is to kill the Sea Serpents that spawn with him, to reduce the damaged received by the blocker. Notice these Sea Serpents are not summons.
Knight: As Neptune can do really high combos, it's advisable to be at least level 150 to block it. The knight can use Energy Ring and use Mana Potions, while the Druids heal him. Using a Stone Sking Amulet is not the best idea, since the ice damage is bigger than physical damage. Dwarven rings are also a good idea.
Paladins: Paladins should use Assasin Stars and Holy Missile, or even Sudden Death Runes, since Neptune is neutral to both options.
Druids / Sorcerers: Since Neptune is strong to most of all types of rods/wands damage, mages should use Sudden Death runes to kill it. Also he will use invisibility oftenlu, so Avalanche or Stoneshower are the best options, just to make him visible again. |
| Loot: |
0-174gp, 0-26 Platinum Coins, Lyre, Scroll, Bait (semi-rare), 0-7 Small saphire (semi-rare), 0-2 Emerald Bangle (semi-rare), Blue Gem (semi-rare), Mermaid Scale (semi-rare), Jewelled Backpack (rare), 0-3 Orichalcum Pearl (rare), Hailstorm Rod (rare), Wand of Starstorm (rare), Crown Helmet (rare), Stealth Ring (rare), Glacier Kilt (rare), Blue Robe (rare), Tempest Shield (Very Rare), Snake God's Wirstguard (Very rare), Oceanborn Leviathan Armor (Very rare), Saphire Amulet (Very rare), Neptune Pitchfork (always), Neptune's Beard (always). |
See also: Creatures.
|
http://img695.imageshack.us/img695/8426/neptunef.jpg
Submission by User:Shiell vic (status: accepted)
 |
Centaur
500 Hit points
450 Experience points per kill
|
| Abilities: |
Melee (0-175), Arrow (0-90), Haste |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
175 hp per turn |
| Immune To: |
None. |
| Strong To: |
Physical (-20%?) |
| Neutral To: |
Holy?, Death?, Fire?, Energy?, Drown?, Life Drain? |
| Weak To: |
Ice (+10%?), Earth (+25%?) |
| Sounds: |
"Turururu!"; "Kill him!" |
| Behavior: |
Runs when is low hp. |
| Field Notes: |
The centaur is a mixture of a human and a horse, they live in forests and caves far away from humans. |
| Location: |
Plains of Havoc, Thais Minotaur Camp, Elven Bane, Ancient Temple |
| Strategy: |
Knights, should have good equipment and skills (60/60) and at least level 25, as they are found in groups. Balanced fighting is recommended to avoid lots of damage. Also, Health Potions are recommended.
Paladins, Just attack them while keeping your distance and try to avoid getting cornered. 2 or more of these can kill a low level paladin if he is not careful.
Mages, Should attack them with Stalagmite, wand or rod, and cast Invisible if they are surrounded Stoneshower will also help. Premium mages can use Ice Strike or Terra Strike to kill faster. |
| Loot: |
0-65gp (always), Mace, Sword, Battle Shield, Bow (semi-rare). |
See also: Creatures.
|
http://img42.imageshack.us/img42/3107/centauro.png
Submission by User:Shiell vic (status: accepted)
 |
Griffin
150 Hit points
150 Experience points per kill
|
| Abilities: |
Melee (0-125). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
125 hp per turn |
| Immune To: |
None. |
| Strong To: |
Fire (-90%?), Earth (-20%?) |
| Neutral To: |
Physical?, Holy?, Death?, Drown?, Life Drain? |
| Weak To: |
Energy (+10%?), Ice (+10%?) |
| Sounds: |
"GROAAAAAR!"; "PIAAAAAA!" |
| Behavior: |
Runs away in low health. |
| Field Notes: |
Not a deadly creature, he can be killed fast with ice and energy attacks. |
| Location: |
Nowhere |
| Strategy: |
Kill him quickly before you get hurt. |
| Loot: |
Ham (Always). |
See also: Creatures.
|
http://img838.imageshack.us/img838/4024/griffin.png
Submission by Memo-Billionaire (status: accepted)
 |
Demon Assassin
3400 Hit points
2800 Experience points per kill
|
| Abilities: |
Melee(208-320), ShootsExplosion deals fire damage(300-470),Berserk(340-400), Shoots SD(200-300). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
800 hit points per turn. hp per turn |
| Immune To: |
Fire, Life Drain, Invisibility. |
| Strong To: |
Death (-10%), Drown (-90%) |
| Neutral To: |
Physical |
| Weak To: |
Holy (+30%), Energy (+15%), Ice (+30%), Earth (+5%) |
| Sounds: |
"MUAHAHAHAHA","I SMELL FEEEEAR!","BOW BEFORE THE GREAT POWER OF MY LORD,APOCALYPSE!","A NEW TORTURED SOUL FOR MY COLLECTION!" |
| Behavior: |
Fights in close combat and doesn't run away in low health. |
| Field Notes: |
This creature can be compared to behemoths and destroyers,except for its fire and death attacks,it is the only creature that drops Demon rage Longsword that has an amazing attack of 54+20% fire damage and defense 52. The Demon Assassin's origin is said to be a new breed of demons, that was "hybridized" by Apocalypse himself, combining demonic essences with a human soul and place them in a dead body of a skilled adventurer,he kept making hybrids for years till an army was formed,they are now scattered all over tibia in special positions by the order of their master,attacking any intruder and waiting for their next orders. |
| Location: |
Goroma Demon area, Magician Quarter Demon area,Pits of Inferno Apocalypse's Throne,Vengoth Castle,Single Spawn in Alchemist Quarter,Deep in Formorgar Mines. |
| Strategy: |
Knight:can solo these at level 100 using exori and a dragon necklace.
Paladin:Can solo these at level 80 using exevo mas san and wearing a dragon necklace to decrease fire damage.
Mages:Can easily solo these with exori frigo and constant healing. |
| Loot: |
0-230 gps,0-2 platinum coins,gold ingot,Devil Helmet (semi rare),demonic essence (semi rare),Vile Axe (rare),Fire Sword (rare),1-2 Sudden death runes(rare),Demon Armor (very rare),Demon Rage Longsword(very rare) |
See also: Creatures.
|
http://img714.imageshack.us/img714/2940/demonassassin.png
Submission by User:emily_rose (status: accepted)
 |
Pigasus
100 Hit points
0 Experience points per kill
|
| Abilities: |
Melee (0-20), Haste |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
20 hp per turn |
| Immune To: |
|
| Strong To: |
|
| Neutral To: |
Physical, Holy, Death, Fire, Energy, Ice, Earth, Drown, Life Drain |
| Weak To: |
|
| Sounds: |
"Oink."; "Flap flap."; "Squeeeak!" |
| Behavior: |
Flies away when someone comes too close. It's a peaceful creature and only rarely hits to defend itself. |
| Field Notes: |
Compared to a normal Pig a Pigasus is pretty fast, especially when it hastes. Good creature to kill if you need food. |
| Location: |
Yalahar Arena and Zoo Quarter, forest north of Edron, west of the Magician Tower. |
| Strategy: |
Just try to keep up and kill them. |
| Loot: |
0-4 Meat, 0-4 Ham, Pig Foot (semi-rare), 0-2 Pigasus Wing (rare), Piggy Bank (very rare). |
See also: Creatures.
|
http://i688.photobucket.com/albums/vv242/Icy_Emily/pigasus2.jpg
 |
Spirite of Undead Gladiator
890 Hit points
750 Experience points per kill
|
| Abilities: |
Melee (0-250), Berserk (0-170) summon 0-1 undead gladiators |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
420 hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
Holy (-10%), Fire (-80%), Energy (-20%) |
| Neutral To: |
Physical, Ice, Drown, Life Drain |
| Weak To: |
Death (+1%), Earth (+9%) |
| Sounds: |
"You will fight in the collosseum”/“u cant kill a spirite”. |
| Behavior: |
they fight until the death |
| Field Notes: |
kill them is very difficult if you stay near them the melee shots are very powerful and beware from summons |
| Location: |
Zoo Quarter,maze of lost soul,demona |
| Strategy: |
knight lv 30 can stop his melee attaks with some healt potions and kill them with good sword paladin sorcers and druid can kill one at low lv running away from them |
| Loot: |
0-230 gp, Meat, 10-20 Throwing Stars, Chain Armor, Legion Helmet, Crusader Helmet (semi-rare),Glorious Axe (very rare). |
See also: Creatures.
|
Submission by User: Loella (status: accepted)
 |
Sainted Angel
2850 Hit points
1800 Experience points per kill
|
| Abilities: |
Melee (0-100), Divine Caldera (50-200), Self-healing (fast), Divine Missile (100-200) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
500 hp per turn |
| Immune To: |
Holy, Drown, Life Drain, Invisibility |
| Strong To: |
Fire (-40%), Energy (-70%) |
| Neutral To: |
Ice, Earth |
| Weak To: |
Physical (+5%), Death (+15%) |
| Sounds: |
“So you think you can kill an Angel?” “Don’t forget that God is my father!” |
| Behavior: |
She'll try to keep her distance, runs in low hp. |
| Field Notes: |
This creature fights much like a Ice Witch, but stronger. It has quite good damage and it keeps a distance while shooting. They can drop Angel Wings that are a creature product. |
| Location: |
Hero Cave, Magician Quarter, one can also be found at the top of Magician Tower, |
| Strategy: |
Try to trap them in a corner, as they can be an annoyance when they are running around everywhere. Try to kill them as fast as possible, though they have fast self-healing. Mages should use exori mort while trapping them. Paladins should use arbalest to get the distance from divine, and then try to out run them. |
| Loot: |
0-125gp, Mana potion, Strange Symbol, Oracle Figurine (semi-rare), Angel Wings (semi-rare), Ankh (semi-rare), 0-3 Talons (rare), Life Crystal (rare), Angelic Axe (rare), Strong Mana Potion (very-rare), Sapphire Hammer (very-rare) |
See also: Creatures.
|
http://img825.imageshack.us/img825/4964/angelk.gif
Submission by User:Mr.Godlike (status: accepted)
 |
Mutated Butcher
5000 Hit points
5000 Experience points per kill
|
| Abilities: |
Melee (0-750), Earth Strike poisons you up to 50 hp/turn, Blood Beam (100-300), Blood Ball (100-200), Paralyze, Haste. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1300 hp per turn |
| Immune To: |
Earth, Invisibility, Paralysis. |
| Strong To: |
Physical (-40%), Death (-80%), Energy (-15%), Drown (-80%), Life Drain (-50%) |
| Neutral To: |
Holy |
| Weak To: |
Fire (+10%), Ice (+10%) |
| Sounds: |
"Aahhh... fresh MEAT!"; "I'm hungry!"; "I feel meat!"; "Yummmy!"; "Munch!". |
| Behavior: |
Attack their enemies and chase them with their great speed. |
| Field Notes: |
When it's hasted it's able to outrun a level 150 player. So always be prepared to use Haste or Strong Haste. It can also be skinned in order to get Butcher Teeth. Explanation: The Teeths of the Butcher - can be replaced on 500 exp each. Butcher Trophy - looks like small butcher doll. (decoration item). Secret Laboratory deep under Ankrahmun sand - new place for those creature. In document of this laboratory is written: "After unchancy experiment the personnel has abandoned laboratory and something terrible came to that world." Laboratory journal of unknown laboratory assistant: "Help me! I traped in closed room. Something monstrous tried to penetrate to me and has wedged the door." There you can face: all kind of Mutated Mammals. Can be part of some quest or just hunting place. |
| Location: |
The Alchemist Quarter and Factory Quarter (Yalahar), Secret Laboratory deep under Ankrahmun sand. |
| Strategy: |
A team of a Knight and a Druid at level 150 can hunt these using the Ice Strike and Heal Friend spell. |
| Loot: |
1-3 Platinum Coin, Ultimate Health Potion, Great Mana Potion, Butcher Teeth (semi-rare), Butcher's Axe (semi-rare), Golden Sickle (rare), Dreaded Cleaver (rare), Boots of Haste (rare), Guardian Boots (very rare) Magic Plate Armor (very rare), Butcher Trophy (very rare). |
See also: Creatures.
|
http://a.imageshack.us/img153/3513/butcherbymrgodlike.jpg
Submission by User:Mounthrize (status: accepted)
 |
Knowledge Master
4720 Hit points
2300 Experience points per kill
|
| Abilities: |
Melee (0-110), Life Drain Berserk (180-300),Mana Drain (30-50 mana per turn), Poison Missile (110-190), Intoxicate, Heavy Magic Missile (130-320), Ice Missile (130-320), Great Fireball (120-360), Water Explosion (325-235), Distance Fighting (Musical Notes), Paralysing Music Beam, Berserk (250), Self-Healing (110-230hp), Transforms you into a Pig, Summon Aprentices. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1320 (without summons) hp per turn |
| Immune To: |
Invisibility, Paralysis. |
| Strong To: |
Fire (-30%), Energy (-30%), Ice (-30%), Earth (-30%) |
| Neutral To: |
Death?, Drown?, Life Drain? |
| Weak To: |
|
| Sounds: |
"Ignorant! you are not worthy of being in my presence";"WRROOOONG!";"Hah, you dont know how to use the spells";"I will make you learn what is the pain!"; "Are you trying to kill me or you are just playing?"; "You need to visit more TibiaWiki, you dont know nothing!"; "MUAHAHA"; "YOU ARE JUST A PIG, HUMAN!" |
| Behavior: |
Powerful mage with special abilities in the basic element spells, fight until the death. |
| Field Notes: |
Enchanted book with a lot of power. It can summon his 8 Servants, 2 Sorcerers, 2 Knights, 2 Paladins and 2 Druids. Each one has 500hp and only attack with melee.
Explanation: Parchment of the knowledge - It can give you 1000 Experience points, but it has the half of possibilities as the Lottery Ticket of win the experience. If not, it just dissapear. |
| Location: |
Magician Quarter, Alchemist Quarter. |
| Strategy: |
It is strong against basic element spells so the better way to kill him it is the Physical Damage. Paladins should use Holy Damage. Be careful and try to avoid getting trapped by the Servats. |
| Loot: |
0-160 gp, 0-4 Platium Coins, Blank Paper, Small Topaz, 0-3 Blank Runes, Strong Health Potion, Torn Book, Strong Health Potion, Lunar Staff (semi-rare), Epee (semi-rare), Wand of Starstorm (semi-rare), Spellbook of Warding (semi-rare), Might Ring (semi-rare), Dwarven Axe (semi-rare), Parchment of the knowledge (always) |
See also: Creatures.
|
Image: http://img535.imageshack.us/img535/8030/hbbanimation.gif
Steps: http://img412.imageshack.us/img412/2751/hbbphases.gif
The KM with his Servants: http://img842.imageshack.us/img842/1617/hbbplaceanimation.gif
Parchment of the knowledge:
 |
Fire Panther
800 Hit points
295 Experience points per kill
|
| Abilities: |
Firebreath(120), Fire Spit(50), Melee(200) |
| Pushable: |
? |
| Push Objects: |
 |
| Est. Max. Damage: |
370 hp per turn |
| Immune To: |
Fire, Invisibility |
| Strong To: |
Physical (-10%), Death (-35%), Energy (-25%) |
| Neutral To: |
Holy, Earth, Drown, Life Drain |
| Weak To: |
Ice (+30%) |
| Sounds: |
Grr..., |
| Behavior: |
Fights until death |
| Field Notes: |
normaly spaws as a group. |
| Location: |
Entrance of Plains of Havoc |
| Strategy: |
Treat them as a weak combinaton of Dragon an Dragon Lord |
| Loot: |
Nothing |
See also: Creatures.
|
http://img697.imageshack.us/img697/5230/firepanther.png
Submission by User:Chris89 (status: accepted)
 |
Acerdens Scout
205 Hit points
130 Experience points per kill
|
| Abilities: |
Melee (0-120)Throwing Knife (0-50) Life drain (0-20) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
170 hp per turn |
| Immune To: |
Invisibility. |
| Strong To: |
Physical (-15%?), Death (-20%?), Life Drain (-30%?) |
| Neutral To: |
Fire?, Energy?, Ice?, Drown? |
| Weak To: |
Holy (+5%?), Earth (+10%?) |
| Sounds: |
"I zee you!" "Iz that cheezze?" "What'z the matter, you haven't zeen a rat before?" |
| Behavior: |
Runs away in low health. |
| Field Notes: |
A long time ago in the deep caves below Thais, an old and merciless minotaur mage wanted to create an army strong enough to defeat the great human king. After years of tests involving elves and rats he finally got his army, but his plan backfired. These creatures were fast and intellegent and they quickly learned how to communicate whit each other. They killed the merciless minotaur mage and went even deeper into the caves, deeper then any humans ever gone. And know filled whit bloodlust for everything except themself they slowly build an empire of hatred. |
| Location: |
In the deep caves below Greenshore and Fibula. |
| Strategy: |
Paladins: just attack them and try to avoid Melee Damages and getting cornerd.
Mages: a Level 20 Mage with Ultimate Healing and a Level 19 Wand or Rod should be able to defeat them.
Knights: should have good skills and preferably a shooter to make profit. |
| Loot: |
0-40 gp, 0-2 Throwing Knife, Mouldy Cheese, Rope, Copper Shield , Poison Dagger (semi-rare), 0-4 Viper star (rare), 0-3 Small Sapphire (very rare). |
See also: Creatures.
|
http://img266.imageshack.us/img266/6118/tibiacontest.jpg
Submission by User:Caraho37 (status: accepted)
 |
Clockworker
1 Hit point
0 Experience points per kill
|
| Abilities: |
Paralize |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
0 hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
|
| Neutral To: |
Physical, Holy, Death, Fire, Energy, Ice, Earth, Drown, Life Drain |
| Weak To: |
|
| Sounds: |
“Tic Tac, It’s the sound of Death” |
| Behavior: |
Clockworkers paralized their target, til they get a hit. (Healing Spells doesn't work to get ride of paralized)
They are fixed in position, unable to move. |
| Field Notes: |
Clockworkers use the time as their allied.It also has a stare that can lead you to a slowly death. You need a Pick to get the loot. It’s always sourrounded by 5 Lost Souls. |
| Location: |
Pits of Inferno |
| Strategy: |
Take runes with you and hit them, so you can stop the paralize spell. |
| Loot: |
0-100 gps, Wood (semi-rare), Eye of Clockworker (semi-rare), Cape of Haste (rare) |
See also: Creatures.
|
http://img704.imageshack.us/img704/9876/sinttulo1ji.jpg
Submission by User:Altair Hiel (status: accepted)
 |
Death Himself
∞ Hit points
88 Experience points per kill
|
| Abilities: |
Melee (0-408), Whirlwind Throw (0-108), Cursed Missile (curses you), Cursebomb (0-380, and curses you), SD (8-601) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1009 hp per turn |
| Immune To: |
Death, Ice, Earth, Drown, Life Drain, Invisibility |
| Strong To: |
Physical (-99%) |
| Neutral To: |
|
| Weak To: |
Holy (+35%), Fire (+5%), Energy (+2%) |
| Sounds: |
"I came to get YOUR soul!", "I WANT YOU FOR DEATH!", "Please come with me, I pay a good price.", "Don't try it, I am immortal...Wait, I am already dead <uhaahaahaa>" |
| Behavior: |
Attacks and chases his target with insane speed: Runs as fast as a level 250 player. Does not run in red health because he can not be killed. |
| Field Notes: |
The Death Himself rose from deepest hell to collect the souls all people who dare to encounter him.
Although he should not be fought a Monk from the White Flower Temple, called Norf, swears that Death Himself dropped some strange items. |
| Location: |
Yalahar (Cemetary Quarter), Ghostlands (along with the imprisoned Vampire), Isle of Kings, appearing all over Tibia rarely |
| Strategy: |
If possible don't search for him, he will find you, if he wants.
If he found you there is only one wise stragety: RUN for your life, even though it is useless sometimes. |
| Loot: |
Items he randomly drops on the floor under him:Blood Herb, SD-Rune with 1-8 charges, Key 0000, Piece of Hell Steel, Scythe, Cape, Death Ring, Broken Amulet |
See also: Creatures.
|
http://a.imageshack.us/img337/1203/deathhimself.gif
 |
The Immortal Killer
10000 Hit points
6300 Experience points per kill
|
| Abilities: |
Melee (0-500),Great Fireball (100-550), Mana Drain (0-250),Self-Healing, Strong Haste |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1000 hp per turn |
| Immune To: |
Holy, Fire, Earth, Drown, Life Drain, InvisibilityParalysis Fire |
| Strong To: |
Physical (-5%?), Death (-5%?), Energy (-50%?), Ice (-25%?) |
| Neutral To: |
|
| Weak To: |
|
| Sounds: |
"I'm Immortal You can't kill me!" "Run away or DIE!" |
| Behavior: |
Attacks till he dies.. |
| Field Notes: |
It's a Human with Dragon wings and tentacles of a plant! |
| Location: |
Vengoth ,deeper Formorgar Mines ,Pits of Inferno |
| Strategy: |
Mages : stay away from it ,because It can make a nice combo.. + shoot with Sudden Death Rune to Kill it faster :)
Paladins : Stay away and Use Assassin stars + Holy Missile spell..
Knights : They should stay close and heal really quick because It's not that easy to kill.. just use Berserk and best meele that's Possible.. |
| Loot: |
1-99 gold coin , Boots of haste (rare) , Immortal Armor (Very Rare) ,Immortal Killers Wing (rare) , Piece of a tentacle (rare) , Jewelled Backpack ,Crusader Helmet (rare) ,Golden Legs (very-rare) ,Immortal Shield (very-rare)
Spellwand (semi-rare), Underworld Rod (very rare), Spellbook of Lost Souls(very rare). |
See also: Creatures.
|
http://img214.imageshack.us/img214/4503/theguy.png
Submission by User:Lefriik (status: accepted)
 |
Den Mother
445 Hit points
300 Experience points per kill
|
| Abilities: |
Melee (0-110),Lethal Strike (0-140)Diseased bite (1-25)It poinson up to 6 hp per turn and lasting about 70 total damage. . |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
250 hp per turn |
| Immune To: |
Invisibility Earth. |
| Strong To: |
|
| Neutral To: |
Physical?, Holy?, Death?, Fire?, Energy?, Ice?, Earth?, Drown?, Life Drain? |
| Weak To: |
|
| Sounds: |
"Yoooohhuuuu!"; "Grrrrrrr"; "Roawr" |
| Behavior: |
Fights like a wolf until it gets to 30% health, Enrages and grows to the size of a War Wolf, Getting a new ability called Lethal strike . |
| Field Notes: |
The Mother wolf, The great Den mother has gotten some rare plague. The plague spreads fast and needs to be stopped. Explanation: Diseased wolf pelt is an item that Grizzly Adams buys for 1 Paw and Fur point, Can be given to Grizly adams up to Elite hunter. |
| Location: |
North for Thais, About here-[1] |
| Strategy: |
Mage, Pally : Run around with it, try to avoid her hits. Would not recommend takeing the Lethal Strike;,
Knights: Would recommend that you got some decent equipment and a proper amount of supplies, if youre allready haveing a hard time before she enrages, Run away! |
| Loot: |
0-2 Wolf Paw, 0-2 Ham, 0-4 Meat, Wolf Trophy (rare), Diseased wolf Pelt (allways) |
See also: Creatures.
|
http://img413.imageshack.us/img413/1435/wolftrengergrnn.png
Submission by User:Mounthrize (status: accepted)
 |
Hamster
15 Hit points
0 Experience points per kill
|
| Abilities: |
Melee (0-1) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1 hp per turn |
| Immune To: |
None |
| Strong To: |
|
| Neutral To: |
Physical, Holy, Death, Fire, Energy, Ice, Earth, Drown, Life Drain |
| Weak To: |
|
| Sounds: |
"Meep"; "Ichich" |
| Behavior: |
Non-offensive creature. Hamsters normally follow you around but will run on low health. |
| Field Notes: |
As Dogs, are harmless straying animals, but can be annoying when they get in your way. |
| Location: |
They can be found in caves with some rats and inside lonely houses. |
| Strategy: |
Just attack them and they will run or die shortly after. |
| Loot: |
Cookie(semi-rare). |
See also: Creatures.
|
Image: http://img291.imageshack.us/img291/5668/hamsteranimation.gif Steps: http://img96.imageshack.us/img96/3854/hamsterphases.gif
Submission by User:more0 (status: accepted)
 |
Phoenix
4200 Hit points
4400 Experience points per kill
|
| Abilities: |
Melee (30-320), Firebomb, Haste, Great Fireball (300-1360), Fire Missiles (100-460), Self-Healing (Around 170), Summons Massive Fire Elemental(0-2). |
| Pushable: |
? |
| Push Objects: |
? |
| Est. Max. Damage: |
2140 (More Summons) hp per turn |
| Immune To: |
Death, Fire, Earth, Drown, Life Drain, Life Drain, Invisibility, Paralysis, Drunkenness. |
| Strong To: |
Holy (-50%?) |
| Neutral To: |
Energy? |
| Weak To: |
Physical (+10%?), Ice (+15%?) |
| Sounds: |
"YIAAAOH"; "Chuck, Chuck, Chuck"; "FIUUUU". |
| Behavior: |
The phoenix is a monster very strong and never back down. |
| Field Notes: |
The Phoenix is a mythological creature, very difficult to destroy because it reborn, is better to have a team of knight to block and a druid to restore the lives of these to kill it. |
| Location: |
In a island north of goroma |
| Strategy: |
add a strategy here, possible for different vocations |
| Loot: |
0-390 gp, 0-4 Fire Mushroom, 0-3 Great Health Potion, Wand of Inferno (semi rare), Phoenix Feather (semi rare), 0-8 Small Ruby (semi rare),Red Gem (rare), Magma Coat (rare), Phoenix Egg (rare), Fire Sword (rare), Magma Legs (very rare), Phoenix Shield (very rare). |
See also: Creatures.
|
http://a.imageshack.us/img834/1107/dibujo2s.png
Submission by User:Mixlol (status: accepted)
 |
Castaway
95 Hit points
40 Experience points per kill
|
| Abilities: |
Melee (0-30), Spear (0-50) |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
80 hp per turn |
| Immune To: |
None. |
| Strong To: |
Death (-10%), Earth (-5%) |
| Neutral To: |
Physical, Fire, Energy, Ice, Drown, Life Drain |
| Weak To: |
Holy (+10%) |
| Sounds: |
"I Need Help To Survive!" "Take Me To My Home!". |
| Behavior: |
Castaway Attack if you attack |
| Field Notes: |
Travelers sometimes shipwreck on Forbidden Islands, nobody knows the cause but rumors say they are supernatural entities on command of Morgaroth. |
| Location: |
Forbidden Islands. |
| Strategy: |
He will atack if you attack him first. Castaway are not very strong, any vocation on low level can kill him if you have a basic equipament. |
| Loot: |
0-4 Gp, 0-2 Fish, 0-2 Spear, Dagger, Leather Armor, Leather Legs, Wooden Shield, Leather Boots, Brown Book, Map (Brown)(very rare). |
See also: Creatures.
|
http://img176.imageshack.us/img176/6726/nemk.th.jpg
 |
Grifo
1350 Hit points
845 Experience points per kill
|
| Abilities: |
Melee (0-250), Flying Attack (200-450), Mana Drain (0-300), Self-Healing, Invisibility, Fast Pecks (0-350). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
850 hp per turn |
| Immune To: |
Invisibility, Paralysis. |
| Strong To: |
Holy (-10%), Earth (-5%) |
| Neutral To: |
Physical, Death, Energy, Drown, Life Drain |
| Weak To: |
Fire (+10%), Ice (+10%) |
| Sounds: |
"GROAR!"; "Flap! Flap!"; "Huóóóóóóóó". |
| Behavior: |
Grifo retargets frequently and fight until death. |
| Field Notes: |
Grifo is a legendary creature with the head and wings of an eagle and body of a lion. They use to make their nest near treasures in high mountains. Grifos care and protect their eggs with its own life, attacking ferociously anyone who approaches near its home. Some of them could learn the mystic hability of putting golden eggs. |
| Location: |
Forbidden Lands, Vengoth Fores. |
| Strategy: |
Kill him as fast as possible and avoid their flying attacks. Spells and Runes of ice and fire may be useful. Its invisibility power and speed might be lethal to less experienced advendurers. |
| Loot: |
0-100 gp, 0-3 Platinum Coins, 0-2 Hams, 0-2 Small Sapphires, Tower Shield, Royal Helmet, Gold Ingot (semi-rare), Eagle Shield (rare) Golden Egg (very rare) Griffo's Feather (very rare). |
See also: Creatures.
|
Submission by User:Padrinop (status: accepted)
 |
Squimad
1550 Hit points
980 Experience points per kill
|
| Abilities: |
Melee (0-250), Water bomb (250-350), Bubble Ray (150-350). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
1100 hp per turn |
| Immune To: |
Fire, Ice, Invisibility. |
| Strong To: |
|
| Neutral To: |
Physical, Holy, Drown?, Life Drain? |
| Weak To: |
Death (+1%), Energy (+45%), Earth (+12%) |
| Sounds: |
"Gnarrr!"; "Pruuum!"; "Rrrah!"; "Masteer help meeee!" |
| Behavior: |
It can look pretty and inocent but can be a serious killer ,it is usually seen whit quara predators because they are his masters. |
| Field Notes: |
They usually are seen whit a Quara Predator on a side.This creature is usually hunted because he drop Squimad Helmet this helmet has the same ability of Helmet of the deep but it has speed + 50 and resist ice damage 10%. |
| Location: |
Calassa, Frozen Trench, Yalahar (Sunken Quarter). |
| Strategy: |
All vocations stay diagonal to this creature because it shoots powerfull rays. |
| Loot: |
0-121 gp, 0-2 Squimad Ear, Quara Bone, Fishbone, Knight Legs (semi-rare),Squimad Helmet (very rare),Relic Sword (very rare), Glacier Robe (very rare). |
See also: Creatures.
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Submission by User:Chris89 (status: accepted)
 |
Acerdens Keeper
250 Hit points
160 Experience points per kill
|
| Abilities: |
Melee (0-180)Life drain (0-20) Haste. |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
200 hp per turn |
| Immune To: |
Invisibility. |
| Strong To: |
Life Drain (-20%) |
| Neutral To: |
Physical, Death, Fire, Energy, Ice, Drown |
| Weak To: |
Holy (+5%), Earth (+10%) |
| Sounds: |
"Zo you want to play" "Great a znack" "I am a keeper of Acerdenz" "I ZMELL FLEZH" |
| Behavior: |
Acerdens Keepers usually comes in groups of 2-3 and will fight to the death. |
| Field Notes: |
They are the Keepers of the Acerdens empire, equpied whit only an axe the Acerdens Keepers are very fast and lethal. Rumors say that an Acerdens Keeper can swing his axe so fast that the shadows do not even bother to follow it. |
| Location: |
In the deep caves below Greenshore and Fibula. Also seen in rat plauges. |
| Strategy: |
Use Greatfire ball runes to kill them as fast as possible since they're hard to outrun and they combo very hard.
Knights are adviced to be 35+ whit good skills to solo them, having full defence while using exori. |
| Loot: |
0-20 gp, 0-120 Worm, Mouldy Cheese, Leather Armor, Double Axe, Fork, Brown Piece of Cloth (rare), Time Ring (very rare). |
See also: Creatures.
|
http://img375.imageshack.us/img375/1051/acerdensleader.jpg