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Paladins are masters of long-range combat, well-balanced between weapons and magic. They focus on ranged weapons like bows, crossbows and spears to a deadly effect. They advance very fast in distance fighting and are quite capable in magic as well.

Paladins are not severely lacking in any area, but decimating enemies from afar with ranged weapons is what they do best. Below level 150 paladins focus on single-target combat, over that level they get access to AoE ammunition.

Benefits

Drawbacks

Advancement and regeneration

Stat increase per level

After advancing to the next level, every player receives an increase in capacity, maximum hitpoints and maximum mana.

Paladins gain:

Regeneration

As time passes, every player will regenerate lost hitpoints and mana, as long as they have eaten recently (see the page on Regeneration for more information).

Paladins regenerate:

Royal paladins regenerate:

Promotion

When a paladin reaches level 20, they can purchase a promotion and become a royal paladin with certain benefits.

Tips and tricks

All vocations should use their strengths to their own benefit. For example, it would be pointless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Compared to the other classes, paladins gain the most experience when hunting alone, because of their efficiency and how their combat style works. That is however, not to say that paladins are useless in team hunts. They simply work better alone than other classes.

Hunting

Hunting as a paladin is simple in comparison to other vocations.

Advancing your skills

Magic level

While magic level is not as important to a paladin as it would be to a mage, a high magic level significantly boosts a paladin's damage output, as you can use an instant spell or a combat rune in the same turn as a ranged attack.

Shielding

Although paladins are ranged fighters, shielding can help in case close combat cannot be avoided. Training shielding is the same as for knights.

Paladins may have problems training shielding at high distance fighting levels. In that case, paladins can either try a stronger creature or resort to training with a melee weapon.

Note that your shielding level has no effect if you are wielding a two-handed weapon, such as a crossbow.

Instant Spells

Name Words Prem Level Vocations Mana Group Effect
Arrow Call Arrow Call exevo infir con 1 Paladins 30 Support Creates 30 Simple Arrows.
Lesser Ethereal Spear Lesser Ethereal Spear exori infir con 1 Paladins 6 Attack Physical Damage Icon Throws a magical spear at the selected target, dealing physical damage based on the distance fighting skill.
Find Person Find Person exiva "name" 8 Druids, Paladins, Sorcerers, Knights and Monks 20 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Light Light utevo lux 8 Druids, Sorcerers, Paladins, Knights and Monks 20 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Light Healing Light Healing exura 8 Paladins, Druids, Sorcerers, Monks 20 Healing Restores a small amount of health and cures paralysis.
Magic Rope Magic Rope exani tera 9 Druids, Sorcerers, Knights, Paladins and Monks 20 Support Teleports you up through a hole when you are standing in a Rope Spot.
Cure Poison Cure Poison exana pox 10 Sorcerers, Druids, Knights, Paladins, and Monks 30 Healing Cures the status of being poisoned.
Levitate Levitate exani hur up
exani hur down
12 Druids, Sorcerers, Paladins, Knights and Monks 50 Support Permits vertical movement via levitation, up or down one level.
Great Light Great Light utevo gran lux 13 Druids and Sorcerers, Paladins, Knights and Monks 60 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Conjure Arrow Conjure Arrow exevo con 13 Paladins 100 Support Creates 10 Arrows.
Haste Haste utani hur 14 Druids, Sorcerers, Paladins, Knights and Monks 60 Support Increases your base Speed by 30% for 30 seconds. Cures paralysis.
Intense Healing Intense Healing exura gran 20 Druids, Sorcerers, Paladins, Monks 70 Healing Restores a medium amount of health and cures paralysis.
Divine Defiance Divine Defiance utori hur 20 Paladins 250 Support Grants a 5% chance to Dodge damage from non-adjacent enemies. Additionally, increases your self healing by 15%.
Ethereal Spear Ethereal Spear exori con 23 Paladins 25 Attack Physical Damage Icon Throws a magical spear at the selected target, dealing physical damage based on the distance fighting skill.
Conjure Explosive Arrow Conjure Explosive Arrow exevo con flam 25 Paladins 290 Support Creates 8 Burst Arrows.
Find Fiend Find Fiend exiva moe res 25 Druids, Paladins, Sorcerers, Knights and Monks 20 Support Tells you which direction the nearest fiendish creature is, relative to you, and a rough idea of the distance.
Cancel Invisibility Cancel Invisibility exana ina 26 Paladins 200 Support Makes invisible creatures/players visible again.
Protect Party Protect Party utamo mas sio 32 Paladins Varies Support The Protect Party spell will raise the shielding by 3 for 2 minutes for every party member standing on one of these fields.
Divine Healing Divine Healing exura san 35 Paladins 160 Healing Restores a great amount of health to the target. This spell when used will also cure paralysis.
Divine Missile Divine Missile exori san 40 Paladins 20 Attack Holy Damage Icon Blasts the selected target with divine energy, dealing holy damage. If no target is selected, the damage is focused on the single square right in front of the caster.
Enchant Spear Enchant Spear exeta con 45 Paladins 350 Support Turns one ordinary Spear into an Enchanted Spear. You need to have at least one ordinary spear in your backpack to make one.
Divine Caldera Divine Caldera exevo mas san 50 Paladins 160 Attack Holy Damage Icon Calls down a rain of holy fire to purify the area around the caster, dealing holy damage in a radius of 3 squares.
Recovery Recovery utura 50 Knights and Paladins 75 Healing A healing effect in intervals over time. that heals 20 health points every 3 seconds for 60 seconds (total of 400 health points).
Swift Foot Swift Foot utamo tempo san 55 Paladins 400 Support Increases the paladin's speed by 80% for 10 seconds, they however can not attack or use attack spells during this time.
Sharpshooter Sharpshooter utito tempo san 60 Paladins 450 Support Increases the distance skill of the paladin by 40% for 10 seconds. While the spell is in effect, the paladin's speed is reduced by 70%, they cannot cast healing, support or supply spells.
Salvation Salvation exura gran san 60 Paladin 210 Healing Heals a huge amount of hitpoints.
Ethereal Barrage Ethereal Barrage exori dir moe 60 Paladins 135 Attack Hits your target and the area around it with Physical Damage. Scales with Distance Fighting.
Holy Flash Holy Flash utori san 70 Paladins 30 Attack Makes the target become dazzled, receiving holy damage over time.
Divine Barrage Divine Barrage exori dir san 70 Paladins 175 Attack Hits your target and the area around it with Holy Damage. Scales with Magic Level.
Cure Curse Cure Curse exana mort 80 Paladins 40 Healing Cures the Cursed condition.
Strong Ethereal Spear Strong Ethereal Spear exori gran con 90 Paladin 55 Attack Physical Damage Icon A strong version of the Ethereal Spear spell.
Intense Recovery Intense Recovery utura gran 100 Knights and Paladins 165 Healing A healing effect in intervals over time that heals 40 health points every 3 seconds for 60 seconds (total of 800 health points).
Summon Paladin Familiar Summon Paladin Familiar utevo gran res sac 200 Paladins 2000 Support Summons a Paladin Familiar which lasts 15 minutes.
Divine Dazzle Divine Dazzle exana amp res 250 Paladins 80 Support Chivalrous Challenge Icon Chains up to 3 creatures prioritising ranged creatures in a 6 sqm range. Creatures hit are turned into melee fighters for 8 seconds.
Divine Empowerment Divine Empowerment utevo grav san 300 Paladins 500 Support Deploys a 3x3 field of holy energy below your feet that lasts 5 seconds. As long as you stand in this field, the damage you deal is increased.
Gift of Life Gift of Life 300 Knights, Paladins, Druids, Sorcerers and Monks 0 Healing Under certain circumstances, heals the player before taking otherwise fatal damage, giving them a second chance.
Divine Grenade Divine Grenade exevo tempo mas san 300 Paladins 160 Attack Plants a marker at the feet of your target that explodes after 3 seconds dealing holy damage.
Avatar of Light Avatar of Light uteta res sac 300 Paladins 1500 Support Avatar of Light (Outfit) Turns the player into an avatar that has multiple benefits.
Magic Patch Magic Patch exura infir ? Druids, Sorcerers, Paladins 6 Healing Restores a small amount of health. (Cures paralysis?)

Rune Spells

Name Words Prem Level Vocations Mana Group Effect
Destroy Field Destroy Field adito grav 17 Druids, Sorcerers, Paladins and Monks 120 Support Makes 3 Destroy Field Runes (requiring 1 Blank Rune). Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Disintegrate Disintegrate adito tera 21 Druids, Sorcerers, Paladins and Monks 200 Support Makes 3 Disintegrate Runes (requiring 1 Blank Rune). Destroys movable objects.
Holy Missile Holy Missile adori san 27 Paladins 300 Support Makes 5 Holy Missile Runes (requiring 1 Blank Rune). Dazzled Icon Shoots an attack that inflicts Holy Damage.