tibia

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Knights are masters of melee combat, they use their brutal physical strength for battle and fight using melee weapons like swords, axes or clubs. They possess greater physical strength than other vocations, more defense and they are able to carry more items at any given level.

As a result of their focus on physical skills, knights are severely lacking in terms of magical habilities.

Benefits

Drawbacks

Advancement and regeneration

Stat increase per level

After advancing to the next level, every player receives an increase in capacity, maximum hitpoints and maximum mana.

Knights gain:


Regeneration

As time passes, every player will regenerate lost hitpoints and mana, as long as they have eaten recently (see the page on Regeneration for more information).

Knights regenerate:

Elite knights regenerate:


Promotion

When a knight reaches level 20, they can purchase a promotion and become an elite knight with certain benefits.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

Gaining Experience

Advancing Your Skills

Melee

Shielding

Magic Level

Additional Information

Related Pages

Pages of Particular Interest to Knights

Creatures

Hunting

Vocation

Equipment

NPCs

Instant Spells

Name Words Prem Level Vocations Mana Group Effect
Bruise Bane Bruise Bane exura infir ico 1 Knights 10 Healing Restores a tiny amount of health.
Lesser Front Sweep Lesser Front Sweep exori infir min 1 Knights 6 Attack Physical Damage Icon Performs a cleave attack, dealing damage to the targets in front of the knight.
Find Person Find Person exiva "name" 8 Druids, Paladins, Sorcerers, Knights and Monks 20 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Light Light utevo lux 8 Druids, Sorcerers, Paladins, Knights and Monks 20 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Wound Cleansing Wound Cleansing exura ico 8 Knights 40 Healing Restores a small amount of health.
Magic Rope Magic Rope exani tera 9 Druids, Sorcerers, Knights, Paladins and Monks 20 Support Teleports you up through a hole when you are standing in a Rope Spot.
Cure Poison Cure Poison exana pox 10 Sorcerers, Druids, Knights, Paladins, and Monks 30 Healing Cures the status of being poisoned.
Levitate Levitate exani hur up
exani hur down
12 Druids, Sorcerers, Paladins, Knights and Monks 50 Support Permits vertical movement via levitation, up or down one level.
Great Light Great Light utevo gran lux 13 Druids and Sorcerers, Paladins, Knights and Monks 60 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Haste Haste utani hur 14 Druids, Sorcerers, Paladins, Knights and Monks 60 Support Increases your base Speed by 30% for 30 seconds. Cures paralysis.
Brutal Strike Brutal Strike exori ico 16 Knights 30 Attack Physical Damage Icon Performs a brutal attack on the selected target, dealing physical damage.
Shield Bash Shield Bash exori ico scu 18 Knights 30 Attack Hits your target, dealing damage based on the defence value of your shield and reducing their next auto attack damage by 50%. Can only be used while wielding a shield.
Challenge Challenge exeta res 20 Elite Knight 40 Support Makes all creatures nearby change their target to the caster for at least 6 seconds.
Charge Charge utani tempo hur 25 Knights 100 Support Increases your speed by 90% for 5 seconds.
Find Fiend Find Fiend exiva moe res 25 Druids, Paladins, Sorcerers, Knights and Monks 20 Support Tells you which direction the nearest fiendish creature is, relative to you, and a rough idea of the distance.
Whirlwind Throw Whirlwind Throw exori hur 28 Knights 40 Attack Physical Damage Icon Throws the wielded weapon at the selected target like a boomerang, dealing physical damage.
Shield Slam Shield Slam exori scu 30 Knights 90 Attack Hits all adjacent enemies, dealing damage based on the defence value of your shield and reducing their next auto attack damage by 50%. Can only be used while wielding a shield.

6 seconds cooldown, 90 mana and learned at level 30.

Train Party Train Party utito mas sio 32 Knights Varies Support Raises the Fist Fighting, sword, axe, club and distance fighting skills of party members in a range of 36 square meters around the caster by 3 for 2 minutes.
Groundshaker Groundshaker exori mas 33 Knights 160 Attack Physical Damage Icon A massive stomp dealing damage acording to the weapon characteristics in a 3 square meter radius.
Berserk Berserk exori 35 Knights 115 Attack Physical Damage Icon Performs a whirlwind attack, dealing damage acording to the weapon characteristics to all surrounding targets.
Inflict Wound Inflict Wound utori kor 40 Knights, Monks 30 Attack It inflicts an open wound on the enemy target inflicting Bleeding condition making them lose health over time.
Cure Bleeding Cure Bleeding exana kor 45 Knights, Druids 30 Healing Stops the Special Condition called Bleeding.
Recovery Recovery utura 50 Knights and Paladins 75 Healing A healing effect in intervals over time. that heals 20 health points every 3 seconds for 60 seconds (total of 400 health points).
Protector Protector utamo tempo 55 Knights 200 Support Increases the knight's shielding to 220% for about 12 seconds. During this time, it will also reduce all damage the knight receives by 15%. Concentrating on his protection, the knight's attacks and spells have a -35% penalty during this period of time.
Blood Rage Blood Rage utito tempo 60 Knights 290 Support Increases your melee attack skills (fist fighting, axe fighting, club fighting and sword fighting) by 35% for 10 seconds. Concentrating on the fight, a knight will neglect his defense being unable to block any attacks in this condition and suffers additional 15% of damage.
Front Sweep Front Sweep exori min 70 Knights 200 Attack Physical Damage Icon Performs a powerful cleave attack, dealing strong damage acording to the weapon characteristics to the targets in front of the knight.
Intense Wound Cleansing Intense Wound Cleansing exura gran ico 80 Knight 200 Healing Heals a large amount of hit points.
Fierce Berserk Fierce Berserk exori gran 90 Knights 340 Attack Physical Damage Icon Performs a furious whirlwind attack, dealing high damage acording to the weapon characteristics to all surrounding targets
Intense Recovery Intense Recovery utura gran 100 Knights and Paladins 165 Healing A healing effect in intervals over time that heals 40 health points every 3 seconds for 60 seconds (total of 800 health points).
Annihilation Annihilation exori gran ico 110 Knights 300 Attack Physical Damage Icon Attempts to execute the selected target with a devastating blow, dealing massive physical damage.
Chivalrous Challenge Chivalrous Challenge exeta amp res 150 Knight 80 Support Chivalrous Challenge Icon Chains up to 3 creatures prioritizing ranged creatures. Creatures hit are turned into melee fighters for 12 seconds and change their target to the caster for 6 seconds.
Summon Knight Familiar Summon Knight Familiar utevo gran res eq 200 Knights 1000 Support Summons a Knight Familiar which lasts 15 minutes.
Fair Wound Cleansing Fair Wound Cleansing exura med ico 300 Knights 90 Healing Restores a medium amount of health.
Executioner's Throw Executioner's Throw exori amp kor 300 Knights 225 Attack Throws your weapon on your target, bouncing it on nearby enemies.
Gift of Life Gift of Life 300 Knights, Paladins, Druids, Sorcerers and Monks 0 Healing Under certain circumstances, heals the player before taking otherwise fatal damage, giving them a second chance.
Avatar of Steel Avatar of Steel uteta res eq 300 Knights 800 Support Avatar of Steel (Outfit) Turns the player into an avatar that has multiple benefits.