This is a type of Magical Damage as well as a Tibia Element. It appears on the Game Window as Sea Blue Text.
Ice Attacks
Spells and Runes
List of spells and runes which inflict Ice Damage.
Spells
| Name | Words | Prem | Level | Vocations | Mana | Group | Effect | |
|---|---|---|---|---|---|---|---|---|
| Chill Out | exevo infir frigo hur | ✗ | 1 | Druids | 8 | Attack | ||
| Ice Strike | exori frigo | ✗ | 8 | Sorcerers and Druids | 20 | Attack | ||
| Ice Wave | exevo frigo hur | ✗ | 18 | Druids | 25 | Attack | ||
| Strong Ice Wave | exevo gran frigo hur | ✓ | 40 | Druid | 170 | Attack | ||
| Eternal Winter | exevo gran mas frigo | ✓ | 60 | Druids | 1050 | Attack | ||
| Strong Ice Strike | exori gran frigo | ✓ | 80 | Druid | 60 | Attack | ||
| Ultimate Ice Strike | exori max frigo | ✓ | 100 | Druid | 100 | Attack | ||
| Ice Burst | exevo ulus frigo | ✓ | 300 | Druids | 230 | Attack | Casts a powerful ring of ice around the character. |
Note: With exception of the basic Ice Strike available for both Druids and Sorcerers, Instant Ice Attack spells are a specialty of Druids. Also, it is the only type of damage that does not have a player-inflicted damage over time variant.
Runes
| Name | Type | Level | Magic Level | NPC Price (gp) | Weight (oz) | |
|---|---|---|---|---|---|---|
| Icicle Rune | Attack Runes | 28 | 4 | 30 | 0.42 | |
| Avalanche Rune | Attack Runes | 30 | 4 | 64 | 0.52 |
Note: All vocations can use these runes, provided they meet the Level and Magic Level requirements. Details in each rune page. Also, there are no Ice Field Runes of any kind.
Melee Weapons
- Note: Some melee weapons imbued with any version of Frost will cause ice damage at a fixed percent. To see which ones are imbuable click here for swords, axes or clubs. Since the Vocation Balance Update, two-handed Distance Weapons can now be imbued.
| Weapon | Lvl | Atk | Def | Def Mod. | Hands | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 330 | 46 |
32 | +3 | One | 2 | 4 | 53.00 | axe fighting +3 |
| ||
| 220 | 8 |
29 | +2 | One | 2 | 4 | 40.00 | axe fighting +2 | |||
| 300 | 8 |
33 | +4 | Two | 1 | 4 | 86.00 | club fighting +4 |
| ||
| 0 | 4 |
8 | 0 | One | 0 | 2 | 35.00 | ||||
| 0 | 42 |
1 | 0 | One | 0 | 0 | 15.00 |
| |||
| 20 | 23 |
18 | +1 | One | 0 | 0 | 51.00 |
| |||
| 35 | 35 |
22 | 0 | Two | 0 | 0 | 59.00 |
| |||
| 20 | 23 |
15 | +1 | One | 0 | 0 | 58.00 |
| |||
| 60 | 36 |
20 | -2 | One | 0 | 0 | 78.00 |
| |||
| 35 | 31 |
16 | +1 | One | 0 | 0 | 80.00 |
| |||
| 45 | 35 |
28 | 0 | Two | 0 | 0 | 82.00 |
| |||
| 35 | 34 |
20 | 0 | Two | 0 | 0 | 45.00 |
| |||
| 60 | 35 |
24 | +1 | One | 0 | 0 | 61.00 |
| |||
| 25 | 27 |
21 | +1 | One | 0 | 0 | 59.00 |
| |||
| 60 | 36 |
25 | +2 | One | 0 | 0 | 35.00 |
| |||
| 35 | 35 |
18 | 0 | Two | 0 | 0 | 54.00 |
| |||
| 50 | 34 |
24 | +1 | One | 0 | 0 | 48.00 |
| |||
| 0 | 20 |
21 | +2 | One | 0 | 0 | 50.00 |
| |||
| 65 | 39 |
10 | 0 | Two | 0 | 0 | 61.50 |
| |||
| 50 | 36 |
10 | 0 | Two | 0 | 0 | 85.00 |
| |||
| 300 | 8 |
33 | +4 | Two | 2 | 4 | 86.00 | club fighting +4 | |||
| 300 | 8 |
31 | +3 | One | 2 | 4 | 52.00 | sword fighting +3 | |||
| 300 | 8 |
33 | +4 | Two | 1 | 4 | 86.00 | club fighting +4 |
| ||
| 230 | 11 |
33 | 0 | Two | 2 | 3 | 89.00 | club fighting +2 | |||
| 300 | 8 |
33 | +4 | Two | 1 | 4 | 86.00 | club fighting +4 |
| ||
| 400 | 6 |
33 | +3 | One | 2 | 4 | 41.00 | life leech +2%, mana leech +1%, club fighting +4 |
| ||
| 400 | 10 |
34 | 0 | Two | 3 | 4 | 72.00 | axe fighting +4 |
| ||
| 400 | 10 |
35 | 0 | Two | 3 | 4 | 81.00 | sword fighting +4 |
| ||
| 200 | 10 |
22 | +3 | One | 2 | 3 | 43.00 | sword fighting +1 |
Ammunition
| Name | Lvl | Atk | Weight | NPC Price |
Dropped By | |
|---|---|---|---|---|---|---|
| Froststorm Arrow | 125 | 0 + 21 |
0.80 | 75 | {{{droppedby}}} | |
| Shiver Arrow | 20 | 14 + 14 |
0.70 | 5 |
Throwing Weapons
There are no Throwing Weapons that inflict Ice Damage.
Wands and Rods
Note: Wands can only be used by Sorcerers and Rods by Druids, but there are some weapons with other names that can be used by both vocations.
| Name | Lvl | Dmg | Dmg Type | Range | Mana per Shot | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amber Rod | 330 | 106 | 5 | 20 | fire +6% | 2 | 4 | 18.00 | magic level +2, ice magic level +2 |
| ||
| Deepling Ceremonial Dagger | 180 | 92 (86-98) | 6 | 23 | earth +5% | 2 | 3 | 32.00 | magic level +1 | |||
| Deepling Fork | 230 | 100 (80-120) | 5 | 23 | holy +8% | 2 | 3 | 33.00 | magic level +2 | |||
| Eldritch Rod | 250 | 85-105 | 4 | 22 | earth +4% | 2 | 4 | 35.00 | magic level +2, healing magic level +2 | |||
| Gilded Eldritch Rod | 250 | 85-105 | 4 | 22 | earth +4% | 2 | 4 | 36.00 | magic level +2, healing magic level +2 | |||
| Glacial Rod | 65 | 75-95 | 4 | 17 | 0 | 2 | 37.00 | magic level +1 | ||||
| Hailstorm Rod | 33 | 56-74 | 3 | 13 | 0 | 1 | 27.00 |
| ||||
| Jungle Rod | 150 | 80-100 | 4 | 19 | earth +3% | 2 | 4 | 37.00 | ||||
| Lion Rod | 270 | 85-105 | 5 | 20 | 2 | 4 | 26.00 | critical hit chance +5%, critical extra damage +25%, magic level +2 | ||||
| Lion Wand | 220 | 89-109 | 4 | 21 | 2 | 4 | 21.00 | life leech +18%, magic level +2 | ||||
| Moonlight Rod | 13 | 13-25 | 3 | 3 | 0 | 1 | 21.00 | |||||
| Naga Rod | 250 | 90-110 | 21 | fire +4% | 2 | 4 | 29.00 | magic level +2, ice magic level +2 | ||||
| Northwind Rod | 22 | 23-37 | 3 | 5 | 2 | 1 | 29.00 | |||||
| Rod of Destruction | 200 | 80-110 | 4 | 20 | 2 | 2 | 35.00 |
| ||||
| Shimmer Rod | 40 | 56-74 | 4 | 13 | 0 | 0 | 31.00 |
| ||||
| Soulhexer | 400 | 98-118 | 6 | 21 | ice +12% | 2 | 4 | 25.00 | life leech +2%, mana leech +1%, magic level +4 |
| ||
| The Chiller | 0 | 4-8 | 3 | 1 | 0 | 0 | 15.00 |
|
Ice Protection
The following equipment reduces damage taken from Ice Damage:
- Note: Also equipment can be imbued with Quara Scale to protect against Ice Damage. To see which ones are imbuable click here for imbuable armors, shields and spellbooks.
Helmets
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 11 | 39.00 | distance fighting +3 | fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5%, physical +5% | 2 | 4 | 400 | paladins | ||
| 9 | 22.00 | sword fighting +1, axe fighting +1, club fighting +1 | physical +3%, ice +7% | 2 | 4 | 250 | knights | ||
| 9 | 12.00 | magic level +3 | physical +2%, ice +9% | 2 | 4 | 400 | druids | ||
| 7 | 45.00 | speed +5 | ice +5% | 2 | 80 | ||||
| 7 | 34.00 | distance fighting +2 | ice +3% | 2 | 3 | 180 | paladins | ||
| 7 | 26.00 | magic level +2 | ice +7% | 2 | 4 | 250 | sorcerers | ||
| 5 | 10.00 | ice +4%, energy -5% | 2 | sorcerers and druids | |||||
| 5 | 21.00 | mantra +6, fist fighting +2 | ice +4% | 1 | 2 | 110 | monks | ||
| 0 | 5.00 | ice +2% | 2 |
Armors
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 15 | 43.00 | magic level +3, energy magic level +1 Augments: Energy Wave -> +5% life leech |
ice +12%, fire -6% | 1 | 4 | 300 | sorcerers | ||
| 12 | 20.00 | magic level +1 | ice +5% | 2 | 80 | sorcerers and druids | |||
| 13 | 84.50 | ice +3%, energy -3% | 2 | 60 | knights and paladins |
| |||
| 16 | 24.00 | distance fighting +4 | ice +11%, energy -3% | 1 | 3 | 220 | paladins | ||
| 18 | 145.00 | sword fighting +4 | ice +8%, energy -8% | 2 | 200 | knights |
| ||
| 18 | 145.00 | axe fighting +4 | ice +8%, energy -8% | 2 | 200 | knights |
| ||
| 18 | 145.00 | club fighting +4 | ice +8%, energy -8% | 2 | 200 | knights |
| ||
| 15 | 55.00 | magic level +4 | ice +8%, energy -8% | 2 | 200 | sorcerers and druids |
| ||
| 18 | 145.00 | distance fighting +4 | ice +8%, energy -8% | 2 | 200 | paladins |
| ||
| 13 | 75.00 | ice +7%, energy -7% | 2 | 75 | paladins | ||||
| 11 | 49.00 | earth +5%, ice +5% | 2 | 50 | |||||
| 8 | 135.00 | mantra +12, fist fighting +1, magic level +1 | ice +7%, energy -7% | 4 | 75 | monks | |||
| 11 | 22.50 | ice +8%, energy -8% | 2 | 50 | sorcerers and druids |
| |||
| 9 | 75.00 | mantra +14, fist fighting +4 | ice +8%, energy -8% | 2 | 200 | monks |
| ||
| 16 | 42.00 | earth magic level +6, healing magic level +3 Augments: Ultimate Terra Strike -> +14% critical extra damage, Ultimate Terra Strike -> +5% critical hit chance |
ice +8% | 1 | 4 | 270 | druids |
| |
| 15 | 100.00 | shielding +1 | ice +5%, energy -5% | 4 | 100 | knights | |||
| 8 | 24.00 | mantra +15, fist fighting +3, magic level +1 Augments: Forceful Uppercut -> -15s cooldown |
ice +4% | 1 | 1 | 150 | monks |
| |
| 12 | 29.50 | ice +12%, energy -12% | 4 | 75 | druids | ||||
| 11 | 107.00 | mantra +17, fist fighting +4, magic level +2 | physical +4%, ice +8% | 2 | 4 | 400 | monks |
| |
| 17 | 130.00 | distance fighting +3, shielding +3 Augments: Divine Grenade -> +1% critical hit chance |
physical +3%, ice +8% | 2 | 4 | 350 | paladins |
|
Legs
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 10 | 36.00 | distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 | physical +7%, ice +7% | 4 | 300 | knights and paladins | |||
| 8 | 19.00 | ice +6%, energy -6% | 2 | 40 | sorcerers and druids |
| |||
| 8 | 15.00 | ice +8% | 4 | sorcerers and druids | |||||
| 5 | 37.00 | mantra +7, fist fighting +1, magic level +1 | ice +4% | 3 | 210 | monks | |||
| 8 | 31.00 | magic level +2 | ice +7% | 0 | 4 | 250 | druids |
Boots
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 3 | 18.50 | ice +3%, energy -3% | 1 | 4 | 70 | knights and paladins | |||
| 2 | 9.80 | distance fighting +1, speed +15 | ice +7% | 1 | 4 | 270 | paladins | ||
| 3 | 11.00 | physical +5%, ice +5% | 1 | 4 | 270 | knights | |||
| 2 | 7.50 | ice +5%, energy -5% | 1 | 2 | 35 | sorcerers and druids | |||
| 2 | 12.00 | magic level +1 | ice +6% | 1 | 4 | 150 | druids | ||
| 3 | 19.00 | speed +10, magic level +2, death magic level +1 Augments: Avatar of Storm -> -900s cooldown, Hell's Core -> +8% critical extra damage, Energy Wave -> +8% critical extra damage |
physical +2%, ice +8% | 1 | 4 | 500 | sorcerers |
| |
| 2 | 13.00 | fist fighting +3, speed +20 | physical +3%, ice +6% | 1 | 4 | 400 | monks |
| |
| 2 | 9.00 | magic level +1 Augments: Great Energy Beam -> +5% critical extra damage, Great Death Beam -> +5% critical extra damage |
ice +6% | 1 | 4 | 250 | sorcerers |
Shields
| Name | Def | Weight | Attributes | Resist. | Imb. Slots | Lvl | Vocation | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|
| Ectoplasmic Shield | 37 | 58.00 | axe fighting +3, club fighting +3 | ice +7%, fire -3% | 1 | 180 | knights | ||
| Refined Stag Shield | 41 | 62.00 | sword fighting +2, axe fighting +2, club fighting +2 | physical +5%, ice +12% | 1 | 350 | knights |
| |
| Stag Shield | 40 | physical +5%, ice +10% | 1 | 350 | knights |
|
Spellbooks
| Name | Lvl | Vocation | Def | Attributes | Resistances | Imb. Slots | Weight | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|
| Crude Umbral Spellbook | 75 | sorcerers and druids | 14 | magic level +1 | fire +2%, earth +2%, energy +2%, ice +2% | 40.00 | |||
| Lion Spellbook | 220 | sorcerers and druids | 20 | magic level +4 | physical +3%, ice +7% | 1 | 25.00 | ||
| Umbral Master Spellbook | 250 | sorcerers and druids | 20 | magic level +4 | earth +5%, fire +5%, ice +5%, energy +5% | 1 | 30.00 | ||
| Umbral Spellbook | 150 | sorcerers and druids | 16 | magic level +2 | earth +3%, energy +3%, fire +3%, ice +3% | 1 | 35.00 |
Melee Weapons
There are no Melee Weapons protecting against Ice Damage.
Bows and Crossbows
| Name | Lvl | Range | Atk Mod. | Hit% | Resist. | Imb. Slots | Class. | Attributes | Weight | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Crypt Spine | 450 | 6 | 8 | +5 | ice +5% | 3 | 4 | distance fighting +3 | 44.00 |
| |
| Draining Inferniarch Arbalest | 300 | 6 | 8 | +6 | ice +4% | 2 | 4 | distance fighting +2 | 59.00 |
| |
| Inferniarch Arbalest | 300 | 6 | 7 | +6 | ice +4% | 3 | 4 | distance fighting +2 | 59.00 | ||
| Lion Longbow | 270 | 6 | 6 | +6 | ice +5% | 3 | 4 | distance fighting +1 | 48.00 | ||
| Rending Inferniarch Arbalest | 300 | 6 | 8 | +6 | ice +4% | 2 | 4 | distance fighting +2 | 59.00 |
| |
| Siphoning Inferniarch Arbalest | 300 | 6 | 8 | +6 | ice +4% | 2 | 4 | distance fighting +2 | 59.00 |
|
Rods and Wands
| Name | Lvl | Dmg | Dmg Type | Range | Mana per Shot | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Amber Wand | 330 | 5 | 20 | ice +6% | 2 | 4 | 20.00 | magic level +2, energy magic level +2 |
| |||
| Jungle Wand | 150 | 80-100 | 4 | 19 | ice +3% | 2 | 4 | 32.00 | magic level +1 | |||
| Naga Wand | 250 | 90-120 | 21 | ice +4% | 2 | 4 | 28.00 | magic level +2, energy magic level +2 | ||||
| Soulhexer | 400 | 98-118 | 6 | 21 | ice +12% | 2 | 4 | 25.00 | life leech +2%, mana leech +1%, magic level +4 |
|
Rings
| Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|---|
| Alicorn Ring | 0.85 | holy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | paladins |
| ||||
| Arboreal Ring | 0.70 | healing magic level +2 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | druids |
| ||||
| Arcanomancer Sigil | 0.90 | fire magic level +1, energy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | sorcerers |
| ||||
| Charged Alicorn Ring | 0.85 | distance fighting +3, magic level +1, holy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4%, holy +4%, death +4% | 3 hours | 400 | paladins | ||||
| Charged Arboreal Ring | 0.70 | magic level +2, healing magic level +2 | fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | druids | ||||
| Charged Arcanomancer Sigil | 0.90 | magic level +2, fire magic level +1, energy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | sorcerers | ||||
| Charged Ethereal Ring | 0.80 | fist fighting +3, magic level +2, life leech +2% | physical +4%, fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | monks | ||||
| Charged Spiritthorn Ring | 2 | 0.95 | sword fighting +3, club fighting +3, axe fighting +3 | physical +8%, fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | knights | |||
| Ethereal Ring | 0.80 | physical +1%, fire +4%, earth +4%, energy +4%, ice +4% | 400 | monks |
| |||||
| Might Ring | 1.00 | physical +20%, fire +20%, earth +20%, energy +20%, ice +20%, holy +20%, death +20% | 20 |
| ||||||
| Spiritthorn Ring | 0.95 | physical +2%, fire +4%, earth +4%, energy +4%, ice +4% | 400 | knights |
|
Amulets and Necklaces
| Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
|---|---|---|---|---|---|---|---|---|---|---|
| Elven Amulet | 2.70 | physical +5%, fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5% | 50 | |||||||
| Enchanted Turtle Amulet | 4.80 | sword fighting +3, club fighting +3, axe fighting +3 | physical +7% , ice +15% | 2 hours | 200 | knights | ||||
| Glacier Amulet | 5.00 | ice +20%, energy -10% | 200 | 60 | ||||||
| Glooth Amulet | 2.20 | physical +10%, fire +10%, earth +10%, energy +10%, ice +10%, holy +10%, death +10% | 20 | 75 | sorcerers and druids | |||||
| Leviathan's Amulet | 7.00 | physical +60%, ice +40% | 5 | 80 | ||||||
| Lion Amulet | 3 | 5.20 | physical +3%, ice +7% | 230 |
Light Sources
| Name | Attributes | Resist. | Weight | Color | Radius | Dropped By | |
|---|---|---|---|---|---|---|---|
| Conch Shell Horn | ice +2% | 1.50 | 3 |
|
Creatures
- Weak Against Ice Damage
- Neutral Against Ice Damage
- Strong Against Ice Damage
- Immune Against Ice Damage
- Healed by Ice Damage
| Physical | |
|---|---|
| Magical | |
| Special | |