tibia
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You see a distorted phantom.
  • I'm not here. I am there.
  • The night is coming for you.
  • Too late... No turning back now.

Notes

Zarganash's hostile environment gave birth to an own breed of phantoms that differs depending on the hazards that help to form them from the tormented souls they once were into a phantom denizen of Zarganash. The most desperate and self-loathing souls eventually emerge as distorted phantoms. Unstable and unhinged even for the standards of Zarganash, the distorted phantom is on a futile quest to end its own existence. By angry attacks it tries to provoke to be killed. The harder the resistance they are met with, the higher are its hopes of destruction and the more furious their attacks become. They drive themselves into a frenzy and ceaselessly continue to attack without any regard for their own protection. In the end, even if destroyed, the distorted phantom is soon reformed at another place of Zarganash, to embark on its endless mission of self-destruction once again. Ironically the inner conflicts are what keeps the distorted phantom in existence and from slipping into oblivion. Only by resolving such conflicts the phantom would have a chance to find inner peace and a final rest. This though is due to its nature and the laws of Zarganash almost and impossible feat. Without any help the phantoms will never be able to overcome the conflict and since they attack anything, seeking only self-destruction such help is beyond their reach. Some of the wiser and enlightened soul that try to heal and mend the scars of Zarganash target the distorted phantoms first in their mission of salvation. But even those would be saviours risk their existence and are attacked without mercy. If unprepared adequately most of them even risk to succumb to their own despair and rather join the ranks of the distorted phantoms. Due to their self-destructive nature the distorted phantom are drawn to all kinds of natural hazards of Zarganash. so a frequent sighting of distorted phantoms is usually a sign that an area is unsafe or a disaster is about to happen.

Abilities

Physical Damage Melee (0-750)
⁠,
Holy Damage Berserk (1000-1250)
Holy_Effect.gif
Holy_Effect.gif
Holy_Effect.gif
Holy_Effect.gif
Distorted Phantom
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Holy_Effect.gif
Holy_Effect.gif
Holy_Effect.gif
Holy_Effect.gif
Target_Dummy_(Object).gif
Holy_Effect.gif
⁠,
Holy Damage Holy Strike (1050-1250)
Distorted Phantom
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Holy_Cross_Effect.gif
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Target_Dummy_(Object).gif
Holy_Cross_Effect.gif
⁠,
Holy Damage Holy Ball (900-1100)
Distorted Phantom
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Holy_Cross_Effect.gif
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Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Target_Dummy_(Object).gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
Holy_Cross_Effect.gif
⁠,
Holy Damage Holy Chain (400-700)
Distorted Phantom
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Chain_Effect_(Yellow).gif
Chain_Effect_(Yellow).gif
Chain_Effect_(Yellow).gif
Target_Dummy_(Object).gif
Unknown.gif
Chain_Effect_(Yellow).gif
Chain_Effect_(Yellow).gif
Chain_Effect_(Yellow).gif
Chain_Effect_(Yellow).gif
Target_Dummy_(Object).gif
Unknown.gif
Chain_Effect_(Yellow).gif
⁠,
Ice Damage Ice Ball (1050-1300)
Distorted Phantom
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Icicle_Effect.gif
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Icicle_Effect.gif
Icicle_Effect.gif
Icicle_Effect.gif
Icicle_Effect.gif
Target_Dummy_(Object).gif
Icicle_Effect.gif
Icicle_Effect.gif
Icicle_Effect.gif
Icicle_Effect.gif
Icicle_Effect.gif
⁠,
Ice Damage Ice Chain (950-1100)
Distorted Phantom
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Chain_Effect_(Blue).gif
Chain_Effect_(Blue).gif
Chain_Effect_(Blue).gif
Target_Dummy_(Object).gif
Chain_Effect_(Blue).gif
Chain_Effect_(Blue).gif
Chain_Effect_(Blue).gif
Chain_Effect_(Blue).gif
Target_Dummy_(Object).gif
Chain_Effect_(Blue).gif

Damage Taken From Elements

Physical Bestiary Physical Icon Big
110%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
50%
Drown Drowning Icon Big
100%?

Location

Mirrored Nightmare.

Behaviour

Attacks from distance.

A distorted phantom attacks from a distance. A distorted phantom never retreats.

History

Loot

Drop rates are estimated based on 2,774 samples (Loot Statistics). Colour-coding is applied after 500 samples.
Task column indicates items used in delivery tasks.

Item Task Quantity Avg %
Crystal Coin Crystal Coin 1 0.58 58%
Empty 1 0.25 25%
Great Spirit Potion Great Spirit Potion 1-5 0.57 18.9%
Gold Ingot Gold Ingot 1 0.040 4.0%
Distorted Heart Distorted Heart Check Mark 1 0.035 3.5%
Spellbook of Warding Spellbook of Warding 1 0.035 3.5%
Underworld Rod Underworld Rod 1 0.033 3.3%
Violet Gem Violet Gem 1 0.031 3.1%
Glacial Rod Glacial Rod 1 0.024 2.4%
Distorted Robe Distorted Robe Check Mark 1 0.019 1.9%
Springsprout Rod Springsprout Rod 1 0.017 1.7%
Stone Skin Amulet Stone Skin Amulet 1 0.017 1.7%
Ring of Orange Plasma Ring of Orange Plasma 1 0.015 1.5%
Ring of Blue Plasma Ring of Blue Plasma 1 0.014 1.4%
Ring of Green Plasma Ring of Green Plasma 1 0.012 1.2%
Ring of Red Plasma Ring of Red Plasma 1 0.010 0.97%
Bag You Desire Bag You Desire 1