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Equipment Upgrade | TibiaWiki | Fandom
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The Equipment Upgrade system was implemented with Winter Update 2021 and later improved with Winter Update 2023, which brought enhancements to the system by including the Convergence options.

The system allows players to add and improve special effects on some equipment:

Upgradable items have a Classification between 1 and 4, which is an important parameter when upgrading an item. The Classification of an item depends on its availability, based on "number of existing items in the game (when the features was implemented), as well as the potential availability from creatures, bosses, quests etc". Each item has an initial tier of 0. The maximum tier an item can be upgraded to depends on its classification which can be seen on the table below.

Classification Tier Limit
1 1
2 2
3 3
4 10

In order to upgrade an item, players must visit the Exaltation Forge in the Adventurers' Guild. There are multiple methods of increasing an item's tier: Fusion and Convergence Fusion, Transfer and Convergence Transfer. These processes require some special resources: Dust, Slivers and Exalted Cores, as well as Gold.

It is relevant to note that, during the process of using the forge, the used equipment must not be imbued.

Dust, Slivers, and Exalted Cores[]

Dust Influenced is a special resource that is not tradable between characters and is obtained by killing influenced creatures. These creatures have a low chance to spawn in place of a regular monster and are stronger versions of normal monsters. They can carry one to five stacks, which give them increased damage and maximum health – the more stacks they have, the stronger they are and the higher the potential to yield more Dust. How many stacks a creature has is indicated below its name in the game window. Upon killing an influenced creature, its Dust is automatically and immediately added to the killing character, even if the creature's corpse is not looted.

Characters can initially carry up to 100 Dust, but this limit can be increased to a maximum of 325 through the forge by spending Dust itself. The amount of Dust required to increase the Dust limit depends on the character's current limit and is always the current limit minus 75. For example, if a character has a limit of 130 Dust, the cost to increase it to 131 is 55 Dust. If the limit is 324 Dust, the cost to increase it to 325 is 249 Dust. The formula to calculate the total Dust required to achieve a given Dust limit n is:

To reach the maximum limit of 325, a total of 30,825 Dust must be spent.

Fiendish Skeleton

Slivers Sliver are regular tradeable items that can be created from Dust and are also dropped by fiendish Fiendish creatures. These are even stronger monsters and also yield more Dust. Fiendish monsters are considerably rarer than influenced monsters. A regular creature can become a fiend after it spawns. Fiendish creatures can be located around the map through the Find Fiend spell, and a maximum of four fiendish creatures can be present at the same time on a Game World.

Three Slivers can be created at the Exaltation Forge by exchanging 60 Dust. Slivers are used to create Exalted Cores Exalted Core, which cost 50 Slivers each. Exalted Cores can be used both when fusing items and when transferring an item's tier to another, as explained below.

The extra strength of an influenced creature is proportional to the number of stacks it has, and each stack may result in one to three Dust when killing an influenced monster. Fiendish creatures have the strength of, and yield Dust equivalent to, an influenced creature with 15 stacks.

Stacks Extra HP Extra Damage Extra Experience Extra Weapon Proficiency Dust Received
1 50% 35% 10% 10% 1-3
2 65% 45% 20% 20% 2-6
3 80% 55% 30% 30% 3-9
4 95% 65% 40% 40% 4-12
5 110% 75% 50% 50% 5-15
Fiend (15) 260% 175% 150% 150% 15-45
Soulpit boss (40) 635% 425% 2800% - -

Note: you must have a Premium Account in order to receive dust, killing influenced creatures otherwise will not produce dust.

Fusion[]

A failed attempt to fuse two tier 0 Mortal Maces.

Fusion is the primary method of increasing an item's tier. It requires two identical items (including the same tier), Dust and Gold. When two items are successfully fused, a new item of the next tier will be created. For example, by fusing two tier 1 Falcon Rods, a tier 2 Falcon Rod is created.

There is a 50% chance of succeeding in the fusion, and this chance can be increased to 65% by spending one Exalted Core. When a fusion fails, by default there's a 100% chance that one of the items is reduced by one tier (or destructed, if it's tier 0), but this can also be reduced to 50% by using an Exalted Core in the process (regardless of improving the success rate or not).

Tier Change Class 1 Class 2 Class 3 Class 4
0 ➡ 1 25,000 Gold 750,000 Gold 4,000,000 Gold 8,000,000 Gold
1 ➡ 2 5,000,000 Gold 10,000,000 Gold 20,000,000 Gold
2 ➡ 3 20,000,000 Gold 40,000,000 Gold
3 ➡ 4 65,000,000 Gold
4 ➡ 5 100,000,000 Gold
5 ➡ 6 250,000,000 Gold
6 ➡ 7 750,000,000 Gold
7 ➡ 8 2,500,000,000 Gold
8 ➡ 9 8,000,000,000 Gold
9 ➡ 10 15,000,000,000 Gold

Bonus Effects[]

See also: Equipment Upgrade/Fusing

Fusing Dust Bonus

When fusing, there's a small chance that a lucky bonus effect kicks in, allowing players to retain some of the invested items. There are eight known bonus effects:

  • The 100 Dust wasn't consumed in the process.
  • The exalted cores weren't consumed in the process.
  • The gold wasn't consumed in the process.
  • The second item wasn't consumed in the process.
  • Second item retained with decreased tier.
  • Second item retained with increased tier.
  • Fused item gained two instead of one tier.
  • Dust refilled to maximum.

Convergence Fusion[]

For items of classification 4, Convergence Fusion enables the option to fuse different objects of the same body slot, provided that they are of the same tier. Unlike the regular fusion, this process comes at a substantial additional cost in gold, offers a guaranteed result, but cannot trigger any bonus effects. Convergence Fusion incurs a cost of 130 Dust as well as the following gold costs:

Target Tier Convergence Fusion Regular Fusion
1 55,000,000 Gold 8,000,000 Gold
2 110,000,000 Gold 20,000,000 Gold
3 170,000,000 Gold 40,000,000 Gold
4 300,000,000 Gold 65,000,000 Gold
5 875,000,000 Gold 100,000,000 Gold
6 2,350,000,000 Gold 250,000,000 Gold
7 6,950,000,000 Gold 750,000,000 Gold
8 21,250,000,000 Gold 2,500,000,000 Gold
9 50,000,000,000 Gold 8,000,000,000 Gold
10 125,000,000,000 Gold 15,000,000,000 Gold

Transfer[]

Players can also transfer an item's tier from one item to another of the same classification. When transferring the tier, the receiving item must be at tier 0, and it will receive the tier of the source item minus one. For example, players can transfer the tier 2 of a Falcon Rod to a Soulhexer, which will become tier 1.

The transfer process always succeeds and requires 100 Dust Dust, Exalted Cores Exalted Core and gold, depending on the tier. During this process, the source item is destroyed.

Tier Change Exalted Core Class 1 Class 2 Class 3 Class 4
2 ➡ 1 1 5,000,000 Gold 10,000,000 Gold 20,000,000 Gold
3 ➡ 2 2 20,000,000 Gold 40,000,000 Gold
4 ➡ 3 5 65,000,000 Gold
5 ➡ 4 10 100,000,000 Gold
6 ➡ 5 15 250,000,000 Gold
7 ➡ 6 ? 750,000,000 Gold
8 ➡ 7 ? 2,500,000,000 Gold
9 ➡ 8 ? 8,000,000,000 Gold
10 ➡ 9 ? 15,000,000,000 Gold

Convergence Transfer[]

Convergence Transfer eliminates the tier loss during the transfer, but comes with a significantly higher gold price compared to regular transfer. The feature is only available to classification 4 items, but allows players to transfer tiers from different body slots. For example, a player can transfer a T4 Falcon Wand into a T4 Sanguine Legs. Convergence Transfer requires 160 Dust and the following gold + Exalted Cores:

Target Tier Convergence Transfer Regular Transfer Exalted Cores
1 65,000,000 Gold 20,000,000 Gold 1
2 165,000,000 Gold 40,000,000 Gold 2
3 375,000,000 Gold 65,000,000 Gold 5
4 800,000,000 Gold 100,000,000 Gold 10
5 2,000,000,000 Gold 250,000,000 Gold 15
6 5,250,000,000 Gold 750,000,000 Gold 25
7 14,500,000,000 Gold 2,500,000,000 Gold 35
8 42,500,000,000 Gold 8,000,000,000 Gold 50
9 100,000,000,000 Gold 15,000,000,000 Gold 60
10 300,000,000,000 Gold N/A 85

Upgradable Items[]

History[]

  • On February 07, 2023 the system had its first major change, making the number of Exalted Cores required to perform a transfer has changed from static to dynamically increasing costs. Additionally, the maximum unlockable Dust limit has been increased from 225 to 325.
  • On the Winter Update 2023, the system was expanded to include Transcendence effect to legs and to add the Convergence Fusion/Transfer options.
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