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Training is a term used to describe the act of raising your skills artificially, similar to "practicing" a skill in order to enhance it.

Importante note: This page covers the classic method of training online against creatures. Over the years, CipSoft has added two new methods of training: Offline Training and Exercise Dummies. These methods are covered in the Training Schools page.

This is an example of the ideal training setup (the fastest way to gain skills). Observe how the penguins also will not move, remembering that moving makes you lose 0.4 seconds of attack.

This is an example of the ideal training setup (the fastest way to gain skills). Observe how the penguins also will not move, remembering that moving makes you lose 0.4 seconds of attack.

  1. Blocked all around so no other creatures can attack the Trolls 2. Two Trolls attacking each player 3. Two Trolls attacking the Monk (shield-break) 4

1. Blocked all around so no other creatures can attack the Trolls
2. Two Trolls attacking each player
3. Two Trolls attacking the Monk (shield-break)
4. The two players attacking the Monk

Melee

To train your melee skill (sword, axe, club, or fist), you have to fight a monster or another player and must hit your target for blood, that is making it bleed and lose hitpoints.

Each time you are being hit or hit a target, you spend a combat try, regardless of the success. Making a blood hit allows you to advance in melee/shielding skill for maximal 30 combat tries.

This means that when two monsters are hitting you and you are hitting one, you must hit for blood at least once every 10 combat rounds (20 seconds) to use the skill advance for all of your combat tries. (Each combat round you spend one combat try and the monsters spend two.) When training with only one monster, the time becomes 15 combat rounds (30 seconds).

To not kill the training monster too fast, it is usually better to attack it with a weak weapon and disable all damage upgrades from the Wheel of Destiny and the Weapon Proficiency, at to not hit it for blood too often. It is recommended to use:

Alternatively, for low level players, a weapon with a very high level requirement will be even weaker and can be used if you can guarantee blood hits with it, especially if the creature has resistance to the weapon damage (for example, using a Lion Longsword along with Slimes.

Targets can include, but are not limited to:

Knights advance the fastest in melee training, with the highest skill being 152. Paladins can also advance in melee skills at a reasonable rate. Several Paladins currently have melee skills in the 60-65 range. Druids advance slightly faster than Sorcerers, but since the introduction of wands, melee skills for the mage classes have become irrelevant.

Distance

Training distance is the same as melee (see the melee section), except that distance will increase faster if you bleed your target more. One blood hit is approximately twice the benefit of an instance of your opponent blocking your attack. Distance is a paladin's primary skill only, and so knights will not benefit from distance as much. The reason for this is because despite a knight's ability to carry a lot more than a paladin, their skills increase at a much slower pace (paladin's distance skill increases exactly twice faster than knight's melee or shielding skills) than a paladin's, and 40 is considered high (compared to over 100). Thus, any other vocation would benefit from training another skill. Rookers may also take up the skill, due to the attack of a spear, the damage output may encourage them to train it. However, in the long run it isn't practical to rely on it as a primary skill, due to their lack of capacity.

Shielding

Your shielding skill will subsequently rise if, in addition, you have monsters attacking you while bleeding your target at least once every 30 successful blocks. The creatures need not bleed you, nor must they be of a certain strength. Additionally, any creatures attacking you beyond the 2nd will not add to your shielding skill. Thus, 2 creatures is the optimal number of training creatures for shielding advancement.

Knights and Paladins both rise in shielding at equal rates.

Magic Level

Each magic level requires a precise amount of mana to be spent before advancement. Simply casting spells will further your progress meter accordingly. Prior to the 7.6 update, mana was only counted in 20-point blocks, discarding any mana from spells costed beyond the last multiple of 20. With the introduction of wands, which use as little as 2 mana points, this feature has been replaced, and every mana point spent is now counted toward the progress meter.

Fishing

To advance your progress meter in this skill, you must fish on water squares with fishing rod. Almost every water square (that is not accessible from the inside of a protection zone) contains single fish, and you have to fish it till you catch a fish. After that this square won't give you any more advancement and you have to fish another square. You must wait around 30 minutes for the fish to respawn and be able to advance farther in your fishing skill or move to another fishing spot. A good method is to fish one square at a time, starting at one corner of the water and working across the screen, clearing one row at a time until you have fished all the squares. This allows you to keep track of where you have caught fish so you do not waste casts on squares that are already cleared. See also Fishing.

Setups

Training is a long and arduous process for any vocation. When training, it is important you utilize the best possible methods available to ensure the fastest progress. Listed below are the various options available to players.

Training with monsters

If you've got a friend or hired someone to summon a monster for you or if you chose to train with slimes on Optional PvP worlds, then keep a few things in mind:

Training with players

You can´t train with players after Update 2013.

Training with players is an acceptable alternative to the ideal Monk/Dark Monk situation, and far better than ghouls or slimes on average due to the stability of a partner, but is impossible on Optional PvP worlds.

Tips

To further your progress, employ the following tactics:

Good places for training