Major Charms are a category of Charms introduced with the Winter Update 2024. Many of them were recategorized from regular Charms that existed since Winter Update 2017, but the Winter Update 2024 saw a big rework on the charm system and several new charms were also introduced.
List of Major Charms
| Name | Description | Bonus Value (per stage) |
Limitation | Cost in Charm Points (per stage) | |
|---|---|---|---|---|---|
| Carnage | Killing a creature has a chance to cause 15% its maximum health as Physical Damage to all monsters in an area around it. | 10% / 20% / 22% chance | 600 / 900 / 3,000 | ||
| Curse | Your attack curses the creature and has a chance to cause 5% of its maximum health as Death Damage. | 5% / 10% / 11% chance | 2 times the character's level | 360 / 540 / 1,800 | |
| Divine Wrath | Your attack has a chance to cause 5% of a creature's maximum health as Holy Damage. | 5% / 10% / 11% chance | 2 times the character's level | 600 / 900 / 3,000 | |
| Dodge | Chance to dodge an attack without taking any damage. | 5% / 10% / 11% chance | 240 / 360 / 1,200 | ||
| Enflame | Your attack burns the creature and has a chance to cause 5% of a creature's maximum health as Fire Damage. | 5% / 10% / 11% chance | 2 times the character's level | 400 / 600 / 2,000 | |
| Freeze | Your attack freezes the creature and has a chance to cause 5% of a creature's maximum health as Ice Damage. | 5% / 10% / 11% chance | 2 times the character's level | 320 / 480 / 1,600 | |
| Low Blow | Adds a chance of Critical Hits when attacking the chosen creature with weapons able to deal critical attacks. | 4% / 8% / 9% additional chance | 800 / 1,200 / 4,000 | ||
| Overpower | Your attacks have a chance to cause 5% of your character's maximum health as damage to the creature. | 5% / 10% / 11% chance | up to 8% of the creature's maximum health | 600 / 900 / 3,000 | |
| Overflux | Your attacks have a chance to cause 2.5% of your character's maximum mana as damage to the creature. | 5% / 10% / 11% chance | up to 8% of the creature's maximum health | 600 / 900 / 3,000 | |
| Parry | Any damage received has a chance to be reflected back to the attacker. The monster's resistance is ignored, only the armor is taken into account. | 5% / 10% / 11% chance | 400 / 600 / 2,000 | ||
| Poison | Your attack poisons the creature and has a chance to cause 5% of a creature's maximum health as Earth Damage. | 5% / 10% / 11% chance | 2 times the character's level | 240 / 360 / 1,200 | |
| Savage Blow | Adds extra critical damage when attacking with weapons able to deal critical attacks. | 20% / 40% / 44% extra critical damage | 800 / 1,200 / 4,000 | ||
| Wound | Your attack wounds the creature and has a chance to cause 5% of a creature's maximum health as Physical Damage. | 5% / 10% / 11% chance | 2 times the character's level | 240 / 360 / 1,200 | |
| Zap | Your attack electrocutes the creature and has a chance to cause 5% of a creature's maximum health as Energy Damage. | 5% / 10% / 11% chance | 2 times the character's level | 320 / 480 / 1,600 |