tibia

Major Charms Icon Major Charms are a category of Charms introduced with the Winter Update 2024. Many of them were recategorized from regular Charms that existed since Winter Update 2017, but the Winter Update 2024 saw a big rework on the charm system and several new charms were also introduced.

List of Major Charms

Name Description Bonus Value
(per stage)
Limitation Cost in Charm Points
(per stage)
Carnage Carnage Killing a creature has a chance to cause 15% its maximum health as Physical Damage to all monsters in an area around it. 10% / 20% / 22% chance 600 / 900 / 3,000 Major Charm Points Icon
Curse (Charm) Curse Your attack curses the creature and has a chance to cause 5% of its maximum health as Death Damage. 5% / 10% / 11% chance 2 times the character's level 360 / 540 / 1,800 Major Charm Points Icon
Divine Wrath Divine Wrath Your attack has a chance to cause 5% of a creature's maximum health as Holy Damage. 5% / 10% / 11% chance 2 times the character's level 600 / 900 / 3,000 Major Charm Points Icon
Dodge Dodge Chance to dodge an attack without taking any damage. 5% / 10% / 11% chance 240 / 360 / 1,200 Major Charm Points Icon
Enflame Enflame Your attack burns the creature and has a chance to cause 5% of a creature's maximum health as Fire Damage. 5% / 10% / 11% chance 2 times the character's level 400 / 600 / 2,000 Major Charm Points Icon
Freeze Freeze Your attack freezes the creature and has a chance to cause 5% of a creature's maximum health as Ice Damage. 5% / 10% / 11% chance 2 times the character's level 320 / 480 / 1,600 Major Charm Points Icon
Low Blow Low Blow Adds a chance of Critical Hits when attacking the chosen creature with weapons able to deal critical attacks. 4% / 8% / 9% additional chance 800 / 1,200 / 4,000 Major Charm Points Icon
Overpower Overpower Your attacks have a chance to cause 5% of your character's maximum health as damage to the creature. 5% / 10% / 11% chance up to 8% of the creature's maximum health 600 / 900 / 3,000 Major Charm Points Icon
Overflux Overflux Your attacks have a chance to cause 2.5% of your character's maximum mana as damage to the creature. 5% / 10% / 11% chance up to 8% of the creature's maximum health 600 / 900 / 3,000 Major Charm Points Icon
Parry Parry Any damage received has a chance to be reflected back to the attacker. The monster's resistance is ignored, only the armor is taken into account. 5% / 10% / 11% chance 400 / 600 / 2,000 Major Charm Points Icon
Poison Poison Your attack poisons the creature and has a chance to cause 5% of a creature's maximum health as Earth Damage. 5% / 10% / 11% chance 2 times the character's level 240 / 360 / 1,200 Major Charm Points Icon
Savage Blow Savage Blow Adds extra critical damage when attacking with weapons able to deal critical attacks. 20% / 40% / 44% extra critical damage 800 / 1,200 / 4,000 Major Charm Points Icon
Wound Wound Your attack wounds the creature and has a chance to cause 5% of a creature's maximum health as Physical Damage. 5% / 10% / 11% chance 2 times the character's level 240 / 360 / 1,200 Major Charm Points Icon
Zap Zap Your attack electrocutes the creature and has a chance to cause 5% of a creature's maximum health as Energy Damage. 5% / 10% / 11% chance 2 times the character's level 320 / 480 / 1,600 Major Charm Points Icon