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Each character has a limited amount of Hit Points and when their Hit Points drop to zero, due to damage through weapon attacks, poison or other harmful effects, will die and return to the temple in their hometown. HP is the common abbreviation for Hit Points. Each character begins with 150 hitpoints when they first arrive on Tutorial Island.

The amount of hitpoints you lose when attacked with physical damage is affected by the amount of armor you are wearing and the amount of defense you have. If the stats on the armor are high and you are wearing a full set, you will not lose as much damage as if you were just wearing a weak helmet. Different monsters do different amounts of damage to your HP. Rats can do around 10 damage while demons can do over 750 at a time. If your hitpoints are low you shouldn't go fighting, heal yourself or eat something to restore your health instead.

Different ways to recover hitpoints

In the Game Console, when your hit points are recovered by potions, spells or runes a number in Pale Pink Text, will appear, indicating the amount of hitpoints you recovered. This does not occur when the way of regenerating hitpoints is a fixed amount, i.e. Soft Boots will give you 3 hitpoints every 6 seconds, while the Wound Cleansing spell will give you different number of hitpoints every time you use it, you will see the hitpoints you recover with the spell but not with the boots. A known exceptions are healing over time spells as Recovery and Heal Party.

Items

Instant Healing Spells

Miscellaneous

Hitpoint gain per level

Everytime you character gains a new level you will get an increase in your max hitpoints.

Formula

To calculate the maximum number of hitpoints a player has at a certain level, see the Formula page.