Effect
Killing a monster has 10% / 20% / 22% chance to deal Physical Damage equal to 15% of its maximum health to all monsters in a small radius.
Notes
- The effect radius of this charm will hit all nondiagonal squares around the killed creature, similarly to an Explosion Rune or a Berserk without diagonals.
- Damage is limited up to 6 times the character level.
- Creatures killed due to Carnage damage have no chance to trigger another instance of Carnage effect.
- Charm only has a chance of working if the character with the charm activated makes the actual last hit to the selected creature.
- This charm does not trigger when killing a summon of a creature (i.e a Fire Elemental summoned by a Demon).
- Unlike Wound, the damage from this charm is reduced by creatures' armor, however its damage is not increased with physical pierce.