tibia
Lock Icon

This page is protected to prevent harmful edits. Contact an administrator if you want to suggest changes to the page.

If you think this page should be unprotected, then use {{unprotect}} on the talk page.

Notes:

This infobox is used on pages of Objects, which are almost everything you see in the Game Window. It is used by more than 8000 pages, so changes here must be carefully thought of and tested before being implemented. Bigger changes can be tested on Template:Infobox Object/Draft.

For an extended documentation of the parameters of this template, please check Template:Infobox Object/Documentation/Extended.

Syntax:

{{Infobox Object|List={{{1|}}}|GetValue={{{GetValue|}}}
| name          = 
| article       = 
| actualname    = 
| plural        = 
| itemid        = 
| objectclass   = 
| primarytype   = 
| secondarytype = 
| tertiarytype  = 
| cooldown      = 
| flavortext    = 
| words         = 
| sounds        = 
| implemented   = 
| lightradius   = 
| lightcolor    = 
| volume        = 
| destructible  = 
| immobile      = 
| walkable      = 
| walkingspeed  = 
| unshootable   = 
| blockspath    = 
| pickupable    = 
| holdsliquid   = 
| usable        = 
| writable      = 
| rewritable    = 
| writechars    = 
| wrappable     = 
| levelrequired = 
| vocrequired   = 
| mlrequired    = 
| basepower     = 
| hands         = 
| weapontype    = 
| attack        = 
| fire_attack   = 
| earth_attack  = 
| ice_attack    = 
| energy_attack = 
| death_attack  = 
| defense       = 
| defensemod    = 
| imbueslots    = 
| augments      = 
| imbuements    = 
| upgradeclass  = 
| enchantable   = 
| enchanted     = 
| range         = 
| atk_mod       = 
| hit_mod       = 
| crithit_ch    = 
| critextra_dmg = 
| manaleech_ch  = 
| manaleech_am  = 
| hpleech_ch    = 
| hpleech_am    = 
| manacost      = 
| damagetype    = 
| damagerange   = 
| attrib        = 
| charges       = 
| armor         = 
| resist        = 
| weight        = 
| stackable     = 
| marketable    = 
| consumable    = 
| regenseconds  = 
| hangable      = 
| duration      = 
| rotatable     = 
| mapcolor      = 
| droppedby     = 
| value         = 
| storevalue    = 
| npcvalue      = 
| npcprice      = 
| pricecurrency = 
| npcvaluerook  = 
| npcpricerook  = 
| buyfrom       = 
| sellto        = 
| fansite       = 
| location      = 
| notes         = 
| notes2        = 
| history       = 
| status        = 
}}
Parameter Required Usage
name The name of the object on TibiaWiki, which should be in most cases the same name of the page. If a page has disambiguation brackets, such as Giant Shimmering Pearl (Brown), this parameter should be the same. This parameter is used to retrieve the corresponding image gif file, and it's also very important in DPL tables.

This name should always use initial capitals using the same rules as the ones for page names.
article The article used for countable singular objects. It should only be one of 'a', 'an' or empty. The article 'the' should not be used, since when it exists it is actually part of the name. This parameter is used to properly build the look message.
actualname The name of the object as it appears in game when looked at. Most object names are all lower-case, however, some have upper-case initials when a proper name is mentioned, such as Vessel of Ferumbras (vessel of Ferumbras). Although this parameter is not required and the template will use the name in lower case instead, it's recommended to be added to avoid confusions and mistakes. This parameter is also used to build the look message.
plural The plural of the actualname parameter.
itemid The Object ID(s) of the object. The IDs can be found in the dat file, which can only be examined using specific tools. Multiple IDs can be used in one page if and only if all the other object properties are the same. In such cases, IDs should be given in a comma-separated list.

For instance, some walls or floor tiles are very similar, having the same name and same other properties, and creating one page for each would be tedious and repetitive, so a single page with all IDs is preferrable. If two tile objects are similar but have different mapcolors, on the other hand, it would be better to have them on different pages so the properties can be correctly displayed.
objectclass The main "Class" of the object, as per TibiaWiki's Objects grouping. As per the infobox merge project, however, the definition of classes and types are still under review.
primarytype The main "Type" of the object, as per TibiaWiki's Objects grouping. As per the infobox merge project, however, the definition of classes and types are still under review.
secondarytype The secondary "Type" of the object, as per TibiaWiki's Objects grouping. As per the infobox merge project, however, the definition of classes and types are still under review.
tertiarytype The tertiary "Type" of the object, as per TibiaWiki's Objects grouping. As per the infobox merge project, however, the definition of classes and types are still under review.
cooldown The cooldown before the object can be used again.
flavortext Also known as 'description', this is the extra text that appears when looking at an object. Line breaks can be added, if necessary, using <br/>, but only if the line break also exists in the original description.
words If this item is a rune, set to the rune's displayed words (e.g. thunderstorm runes ("adori mas vis")).
sounds A list of sounds an object can make when interacted with. When at least one sound exists, the Template:Sound should be used, having each sound as a parameter. For example, on Stuffed Dragon:
| sounds        = {{Sound List|Fchhhhhh!|Zchhhhhh!|Groaaarrr.... *cough*|Aaa... CHOO!|You... will.... burn!!}}

Sounds are displayed under the Object's look message.
implemented The update version in which the object was implemented. This is a required parameter, since obviously all objects were implemented at some version, with some rare exceptions (objects that were/are only seen in Test Servers). Only numbers and dots should be used, i.e. 12.20.8834.
lightradius If the object gives light, the radius of this light can be put here as an integer number.
lightcolor If the object gives light, the color value of this light can be given as an integer number. See Template:RGB Light Color for a full list.
destructible Use "yes" or "no" to indicate of the object is destructible, which means it can be destroyed by e.g. using a Melee weapon.
immobile Use 'yes' or 'no' to indicate if the Object cannot be moved around in the map. This is one of the most important parameters of the template in terms of object characterization. It should always be given, and can easily be verified in game or the client files.

It is important to remember that some objects, such as Store carpets, are immobile, even though they can be transformed into mobile objects when used (in their rolled-up versions). For these cases, separate pages for each version of the carpet are necessary.
walkable Whether or not an object can be walked over. All pickupable objects can be walked over (even though some have the blockspath property as well, which prevents map-clicking walking over them).
walkingspeed If it's a tile, the walking speed is how long it takes to cross the tile. Only use when walkable is set to "yes".
unshootable Use "yes" or "no" to indicate of the object is unshootable, in other words, if it blocks projectiles (distance weapons or runes) to be shot through.
blockspath Use "yes" or "no" to indicate of the object blocks the path.
pickupable Use 'yes' or 'no' to indicate if an object can be picked up, i.e., put into a container and carried by characters. Pickupable Objects are popularly simply known as 'items', a distinction that was once the rule in TibiaWiki as well. This is however just a single property, and many properties are shared between non-pickupable and pickupable objects.

A pickupable object must also not be immobile, obviously. On the other hand, there are non-pickupable objects which can be moved, such as Furniture. Moreover, some of these movable non-pickupable items are wrappable, which transform them into pickupable Furniture Kits or Decoration Kits. For these reasons, associating this parameter with others must be done with care to avoid wrong assumptions.
holdsliquid Use "yes" or "no" to indicate of the object can hold liquid, which is mostly true for Liquid Containers.
usable This simple parameter is used to inform whether or not the object can be "used", or simply interacted with. There are two different types of use interaction, "normal" use in which the action happens on the first click and "use-with" in which the interaction will be between the object and something else (another object, a character, the map, etc). Currently, there's no difference between them in TibiaWiki.
writable Use "yes" or "no" to indicate of the object can be written on, which is true for some documents.
rewritable Use "yes" or "no" to indicate of the object can be rewritten once it has been written.
writechars The amount of characters which can be written in the object.
wrappable Use "yes" or "no" to indicate if the object can be wrapped into a Furniture Kit or a Decoration Kit.
levelrequired Minimum level to use the equipment and benefit from all of its perks. Note that some types of equipment can be equipped even if the character doesn't have the required level, however, in that case skill bonus and other properties won't work, the attack will be lowered, etc. If there is no level requirement, the parameter should be omitted.
vocrequired The object's vocation requirement. Use the text as displayed in-game, i.e. plural vocation names, commas to separate all except the last one which uses the text "and". If the object is used only by players with no vocation, use without. For example:
mlrequired The object's magic level requirement. Must be used on all articles about Runes. If the magic level requirement for a rune is 0, set the parameter's value to 0.
basepower The object's base power. Created to be used on all articles about Runes.
hands The amount of hands the object requires to be worn. Two or One. Include parameter only if the object is a weapon and is wielded in the weapon slot.
weapontype The weapon type of the object. Include if the object is a weapon and is wielded in the weapon slot. You can use:
  • Axe
  • Club
  • Sword
  • Fist
  • Wand
  • Rod
  • Distance
attack The Physical Damage attack value of a weapon. Some weapons can have 'atk: 0', this should be explicit. Not to be used for wands and rods, there is a parameter for those.
fire_attack The Fire Damage attack value of a weapon, if it has any. Omit if the weapon doesn't deal this type of damage. Not to be used for wands and rods, there is a parameter for those.
earth_attack The Earth Damage attack value of a weapon, if it has any. Omit if the weapon doesn't deal this type of damage. Not to be used for wands and rods, there is a parameter for those.
ice_attack The Ice Damage attack value of a weapon, if it has any. Omit if the weapon doesn't deal this type of damage. Not to be used for wands and rods, there is a parameter for those.
energy_attack The Energy Damage attack value of a weapon, if it has any. Omit if the weapon doesn't deal this type of damage. Not to be used for wands and rods, there is a parameter for those.
death_attack The Death Damage attack value of a weapon, if it has any. Omit if the weapon doesn't deal this type of damage. Not to be used for wands and rods, there is a parameter for those.
defense The defense value of the object. Include if the object is a shield or weapon, omit otherwise.
defensemod The defense modifier value of the object. Include if the object's defense modifier is not 0; omit otherwise.
imbueslots The amount of available imbuing slots, value should be numeric and can be 1, 2 or 3.
augments The Augments which the object provides. Augments should be listed as they appear in the look message, without the parenthesis:

| augments      = Eternal Winter -> Powerful Impact, Terra Wave -> Powerful Impact
imbuements A comma-separated list of all imbuements that require this object. This is NOT for objects that are imbuable, see imbueslots.
upgradeclass A number from 1 to 4 indicating the Classification of the item in the Exaltation Forge upgrade system.
enchantable Include if the object could be enchanted at Holy Shrines before Summer Update 2017; omit otherwise. Other forms of enchantment should not have this parameter, e.g. Rainbow Shield. If included, it must be set to yes.

This parameter is only kept for historical purposes, since we can keep a record of what was enchantable back in the day the system existed.
enchanted Include if the object was the result of enchanting. If included, it must be set to yes. Same status as enchantable.
range The range of distance weapons, wands and rods. Should be an integer between 1 and 7? and omitted otherwise.
atk_mod The +atk modifier of the distance weapon. Only applies to distance since these weapons do not have a natural atk value; it comes from the ammunition. Include if the object is a distance weapon and the value isn't 0; omit otherwise.
hit_mod The +hit% modifier of the distance weapon. Only applies to distance since these weapons can miss their target. Include if the object is a distance weapon and the value isn't 0; omit otherwise.
armor The armor value of the object. Include this parameter only if the object has armor.
resist The elemental resistance of the object. Include this parameter only if the object has resistance to some element. Use the same format as in-game descriptions but without the leading "protection ", i.e.: physical +10%, energy +15%
charges The amount of charges which an amulet or necklace has when it is brand-new. Use integer values, like "5" or "100".
crithit_ch The intrisic Critical Hit chance of an object. Value should be a number and the % sign, as long as it isn't 0, e.g. '20%'. When provided, critextra_dmg must be provided as well.
critextra_dmg The intrisic Critical Hit damage of an object. Value should be a number and the % sign, as long as it isn't 0, e.g. '50%'. When provided, crithit_ch must be provided as well, even if it's 100%.
manaleech_ch The intrisic Mana Leech chance of an object. Value should be a number and the % sign, as long as it isn't 0, e.g. '100%'. When provided, manaleech_am must be provided as well.
manaleech_am The intrisic Mana Leech amount of an object. Value should be a number and the % sign, as long as it isn't 0, e.g. '2%'. When provided, manaleech_ch must be provided as well, even if it's 100%.
hpleech_ch Same as manaleech_ch but for Life Leech instead.
hpleech_am Same as manaleech_am but for Life Leech instead.
attrib The additional attributes of the object. Include the parameter only if the object uses it. Try to use other parameters first, resorting to attrib if none of them fit. Some examples are:
  • distance fighting +3
  • shielding -20
weight The weight of the object. Numbers with 2 decimal places only. Omit if the object cannot be picked up or doesn't have weight.
stackable Include if the object is stackable. Use "yes" if it is and "no" if it isn't (which is the default).
marketable Whether the item can be traded on the Market, use "yes" or "no".
consumable Include if the object can be eaten or drunk (i.e. Meat); omit otherwise. If included, it should be set to yes.
regenseconds Include if the object can be eaten or drunk (i.e. Meat); omit otherwise. The number of seconds the food will regenerate health/mana for.
hangable Whether the object can be hung on walls or not, e.g. to decorate houses, use "yes" or "no".
manacost The amount of mana used when attacking with a wand, rod or rune. Include if the object is a wand, rod or a rune that requires mana to use such as Paralyse Rune. Positive integer numbers only.
damagetype The element when attacking with a wand, rod or attack rune. Include if the object is a wand, rod or attack rune (except Magic Wall, Paralyse and Wild Growth runes).
damagerange The damage range of the wand or rod. Include if the object is a magical wand or rod. Two positive integer numbers only, separated by a hyphen (e.g. 66-74).
volume The amount of objects that can be placed in a container. Include only if the object has volume. Positive integer numbers only.
duration The maximum time an expiring object can have. Include only if the object has a duration that is displayed on the object's description (e.g. a dwarven ring that will expire in 35 minutes and 18 seconds.).
droppedby A list of Creatures that drop this object using Template:Dropped By. Do not include classes of creatures, do not use plurals, do not use "Rareness" modifiers, for example use: {{Dropped By|Sibang}}.
value The approximate street value of the object. Keep in mind this can vary from server to server. Use numbers (100), number ranges (100-200), "Negotiable" (highly varying) or "Invaluable" (impossible to put a price on it), or "?" (unknown value).
storevalue The value of this object in the Store by using Template:Store Product.
npcvalue The highest amount of gp the player can sell this object to an NPC for. Positive integer numbers only. Use 0 if the object cannot be sold to an NPC.
npcprice The lowest amount of gp the player can buy this object from an NPC for. Positive integer numbers only. Use 0 if the object cannot be bought from an NPC.
pricecurrency The currency used for items traded with anything but gold.
npcvaluerook The highest amount of gp the player can sell this object to a Rookgaard NPC for. Positive integer numbers only. Use 0 if the object cannot be sold to a Rookgaard NPC. Include only if this object can be found in Rookgaard; omit otherwise.
npcpricerook The lowest amount of gp the player can buy this object from a Rookgaard NPC for. Positive integer numbers only. Use 0 if the object cannot be bought from a Rookgaard NPC. Include only if this object can be found in Rookgaard; omit otherwise.
buyfrom A comma-separated list of NPCs who sell the object. If none, use "--". This only adds the category that the item is sold by an NPC. For configuring the actual table of prices, see https://tibia.fandom.com/wiki/Module:ItemPrices/data
sellto A list of NPCs who buy the object. If none, use "--". This only adds the category that the item is bought by an NPC. For configuring the actual table of prices, see https://tibia.fandom.com/wiki/Module:ItemPrices/data
}}

Preview

latest?cb=20150618104051&path-prefix=en&format=original
You see .

Notes

This object has no notes.


Dropped By

No creatures drop {{{name}}}s.