tibia

In the Christmas Update 2007 the elemental system was changed and damage modifiers were introduced.

Before that update there were only two options for monsters, and that was full damage (100%) or immune to that damage (0%). Since the update each and every creature type may have specific modifiers to each elemental type, like fire and ice.

Conversion from old system

How to calculate

Simply take your average damage, divide it with 100 and multiply with the damage modifier. For example the creature has a damage modifier of 120% for ice (it's weak against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 240 (200 ÷ 100 × 120). Another example the creature has a damage modifier of 40% for ice (it's strong against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 80 (200 ÷ 100 × 40).

Damage Types

Special values for editors/contributors

Some damage modifiers in the source of a creature on TibiaWiki serve a special purpose for editors: