In the Christmas Update 2007 the elemental system was changed and damage modifiers were introduced.
Before that update there were only two options for monsters, and that was full damage (100%) or immune to that damage (0%). Since the update each and every creature type may have specific modifiers to each elemental type, like fire and ice.
Conversion from old system
- A creature is immune against ice -> ice damage modifier 0%
- A creature is strong by 90% against ice -> ice damage modifier 10%
- A creature is strong by 20% against ice -> ice damage modifier 80%
- A creature is strong by 10% against ice -> ice damage modifier 90%
- A creature is neutral against ice -> ice damage modifier 100% (neither weak, nor strong, nor immune)
- A creature is weak by 10% against ice -> ice damage modifier 110%
- A creature is weak by 20% against ice -> ice damage modifier 120%
- A creature is weak by 90% against ice -> ice damage modifier 190%
How to calculate
Simply take your average damage, divide it with 100 and multiply with the damage modifier. For example the creature has a damage modifier of 120% for ice (it's weak against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 240 (200 ÷ 100 × 120). Another example the creature has a damage modifier of 40% for ice (it's strong against ice), your average damage with ice strike is 200, then that creature would receive an average damage of 80 (200 ÷ 100 × 40).
Damage Types
Physical Damage
Holy Damage
Death Damage
Fire Damage
Energy Damage
Ice Damage
Earth Damage
Drown Damage
Life Drain
Mana Drain
Agony Damage
Special values for editors/contributors
Some damage modifiers in the source of a creature on TibiaWiki serve a special purpose for editors:
- You don't know the value at all, use 100%?
- You don't know the value, but you're quite sure the creature is weak against that element, use 101%>?
- You don't know the value, but you're quite sure the creature is strong against that element, use 99%<?