Notice its only product of my weird mind, nothing of this is avaiable ingame.
Igraamion
Also read: Chronicles of an Anonymous Mage
Stages
Stages are impredictable change of weakness and/or modus operandi from that Boss. In the First Stage of this Boss, you'll notice:
- Attacks from distance
- Weakness revealed to Holy Damage and inmunity to all other kind of damages.
- A single summon apears Heart of Enerai
- New Summon Attacks on Melee
Igraamion only will switch to the Second Stage wenever you kill the Summon.
Second Stage of this Boss:
- Attacks on melee
- Weakness switched to Death Damage becoming inmune to all other kinds of damage.
- Two Abominations are summoned now, and every two minutes another one will be summoned
- New Summons attacks from Distance.
On this stage the boss can switch in any time, no mather how many Abomination's you've killed.
Cleaning whirlwind
Makes a big explosion around the caster when a Magic Wall, Wild Growth, or any kind of Fields are shooted on the floor cleaning all.
If Igraamion is on the First Stage, the Cleaning Whirlwind will paralyze everybody inside the area. If is on the Second Stage, the spell will Curse instead Paralyze. The curse starts at 1 and each turn it will increase until the 60%HP of the cursed player.
Chosen One
Igraamion will target one player of the party and will start to bomb a large amount of Death damage shots on him/her, you can prevent to be targeted wearing a Stealth Ring or casting invisible.
Sacrament
Sacrament is a big area of Holy Damage similar to Ultimate Explosion.
Deathball
Deathball can be diferent in any shot, usualy is circular like Great Fireball but it can changes it form.
Great Death Beam
Similar to Energy Wave, but it poison (starts on 100), paralyze, electrocuted (100 to 25) and burns (starts on 100) you for 25 turns.
NetherVoid
Nethervoid is a small area in the floor of Mana Drain Fields, it drains 666MP every turn.
Death Cross
A big cross made with Death Damage.
Holy Ball
Like a Great Fireball area on Holy Damage.
Hope Ender spells
The embrace of the darkness has covered every inch of skin in that mage. Nobody knows the reason, nobody knows how it happens, but the Warlocks keep him prissoned in a sealed chamber in the deepest side of Demona.
Also read: Mercenary's Diary.
Combustion
Ignite the entire chambre draining 7000 MP to all players, he'll not attack until 6 seconds later, then an Ultimate Explosion will happen.
Dimension Walking
Allows to the enemy walks into another dimension.
Also he will summon a huge amount of Light Sparks, you got 10 seconds for kill every Spark or they will explode doing Death Damage on area (200-500), if any spark explodes, the boss will recover a 5% of HP, in the case of exploiting the boss will heal itself 5% of its total HP (on 15% HP it stops using this spell).
Obstruction
Freezes the actual target into an ice cube for 15 seconds (400-700 each turn).
Corruption
Does a small cross with Purple Fire Fields, 300 Fire Damage every 10 seconds.
Frostfire Shock
Unleashes a storm of Fire and Frost damage (1200-3000)
Translocate
Teleports itself to the far side of the chambre, also uses Frostfire Shock.
Substraction
Sends a random target to another Dimension, the player will face the source of the Light Sparks, a black hole opened by Hope Ender, when the hole is closed the player is teleported back to the main room for continue the battle, every time the hole is closed the sparks stop to respawn for 10 second.