tibia

Gambling is a generic term that refers to any type of betting on the unknown outcome of some future event (usually card games, dice, races, wrestling or other competitions). In the narrower Tibian sense, gambling is usually a game of chance between two people rolling Dice.

Goal

Depending upon the gambling game played, the goal is to emerge victorious with a bigger amount of gold than what you had before playing.

Setup

Most games are arranged within a depot. Simply position both players so that they are near enough to "see" the outcome of any dice rolls, and close enough to receive the Bet and Payout.

Playing

In the most common dice game played in Tibia, each player places their bets in the middle of two depot boxes. Both players must agree upon the final bet for each round. If desired, a separate person may be responsible for collecting all bet gold to ensure that all players are honest.

In Tibia, there are additional games used by players, than by NPCs. each game has its own rules, which are likely copied from the game origins in real life.

Notes

Tips

Popular Games

Lucky Kaboom Box!

This game requires 2 hosts or a shop house

The host has 3 Presents (From Hoaxette) set up on a depot with a color of choice tapestry on the depot box, 0-1 coin on the tapestry and present box finally on top of both. (Alternatively, it may be played with normal presents but the fun is from the explosion!)

Rules

Alternative House Shop Method

The host will duplicate the set up as shown /\ however, while being in his house, he can have the winnings held inside easier and vary the winnings with different items. (For example: 1 Gold Coin = 2k win, 1 Platinum Coin = 5k win, 1 Crystal Coin = 10k and items may vary to represent winnings)

Bonus

The host may choose to allow "Double Downs", meaning if the player loses the first choice he may up his bet to double to choose again. If a coin is revealed the player wins double! If not the player loses double.

Conclusion

A tough game to set up if you do not own a house with a shop. As depots often get abused with stackers and the host would need privacy to properly set up each round. Depot centers make it a challenge! But a great game nonetheless! And also in a house you have the ability to increase the odds and bets by increasing the present quantity. (For example: instead of 3 presents have 6 or 9 presents with 1-3 coins to vary gameplay/max bets/challenge)

Guess the Number

Pay a bet to the host and guess which number comes up next. If you guess the right number, you'll win 5 times your bet (500%). Chance(s) of a win is 1 to 6 (16.66%).

Rules

Conclusion

A risky game where the payout might just be worth the risk to a certain degree. Very fun to play, but be prepared to lose a few times before you get it right.

High/Low

Offer a bet to the host and guess if the die lands on a Low series of numbers (1, 2, 3) or a High series of numbers (4, 5, 6). If you guess the right series of numbers, you'll win 0.8 times of your bet (80%). Chance(s) of a win is 1 to 2 (50%).

Rules

Conclusion

Low risk, but don't get fooled! The number the die lands on is completely random, and there is NO PATTERN to how the die works what so ever. A Good game for high bets, and is considered the "safest" way of gambling.

Blackjack (AKA 21)

Offer a bet to the host and roll the die as close to 21 as possible. If you hit 21, you will win automatically, and the host's turn to roll will be disqualified. However, if you choose to stop before 21, the host will get a chance to reach your number, or 21 in order to win the bet. If either of the participants hits 22 or more, it will be a bust, and the player will lose. If the challenger chooses to stay on a number below 21, and the host busts, the challenger will be awarded 0.8 times (80%) of his bet. If the challenger hits 21, the challenger will be awarded 1.5 times (150%) of his bet. It is impossible to count the odds of winning, as all numbers are random.

Rules

Conclusion

A very fun game to play, but you need to be quick putting all those numbers together. It is smart to have a 3. person to keep count of the numbers rolled. There is no guarantee for either the challenger or host to have any advantage or disadvantage in this game, and is considered one of the most fair games.

Dice War

Both players will agree on a bet and roll their die x amount of times. Whoever gets the highest sum of numbers will win the other player's bet.

Rules

Conclusion

As fair as it gets, but be prepared to get scammed. This is not a game you want to play with strangers, especially not if they are below lvl 75, as the gold is not put in the middle of two depot boxes as done in the previous games mentioned.

See also: Games and Gambler NPCs